Full notes
Full Skyhook update
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What changed
- Gameplay
- Balance
- Maps
- Store
- UI and audio
- Performance
Skyhook changes
We're very excited to bring you Skyhook Update #4! You'll find the game is a lot faster now with more emphasis on quick reaction times and slick shots, along with a bunch of new features! Full changes below:
Features
New Power Up: The Berserker Helmet - increases your movement speed, hooking speed, and jump power.
Hooks will now clash when they collide with your enemy's hook
New Tombs stage.
Gameplay speed and gravity has been increased.
Player’s will now show which direction they’re aiming.
Improved pathfinding for AI bots.
Changes
Invisibility now lasts until the player dies.
Shield now lasts until the player is hit once. It then breaks and grants some invincibility frames.
If a player is idle off screen for too long, a cannonball will drop and kill them.
Explosions will now throw a player out of any mount they are in.
Onion skin effect now shows during Slow Motion powerup.
Improved UI performance using Unity UI system.
New cannon sfx.
Fixes
Fixed flickering issue when moving on a ship.
Fixed bug where cannonballs would explode when passing through a player’s heart icons.
Fixed bug where gamepads would get stuck vibrating after player left the join screen.
Fixed bug where hook would get stuck in wall after player got in a ship.
Fixed bug where player would wallslide upwards when pressing the jump button in a corner.
Fixed bug where teammates wouldn't always get transformed during the mirror powerup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
