Full notes
Full Skyhook update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Fixes
- Store
Skyhook changes
Update #2 is now live! This build brings a lot of balance changes, gameplay tweaks, and visual aesthetics. Feedback from the community has been a huge part of these improvements, so thank you and I looking forward to hearing more!
Features
First version of Trophies for each player at the end of every match.
New World Map with Random option and variation selector.
New background music for the Swamplands (formerly Anuran Shrines)
Changes
Player will automatically climb up through a platform when holding in the up direction or pressing the dash or jump button, while swinging into the bottom of a platform.
Added telegraphs to where sudden death bombs will fall to.
Sudden death will no longer spawn in the Tombs of Ra.
Changed player’s arm during wall sliding to show their sheathed Skyhook.
Added some acceleration for when hooks return to you.
Starting spawn point assignment for each player is randomized at the start of each match
When the Doppelganger powerup is in effect, all players will stay transformed even after dying until the timer for the powerup ends.
Added a ghost trail effect to when players dodge to better track enemy movement.
Rumble effects added for winning games and opening chests
Game will automatically pause when it is minimized or loses focus during a match.
Background ambient sounds will now stop playing after match ends.
Background music will be lower when game is paused.
Compressed some background music audio files
Updated Jade’s pirate flag to look more like a cat.
Added sound effects to pause menu
Reset save files for game options to prepare for Steam Cloud integration.
Removed tips and added short loading screens featuring character art.
Balance
Adjusted dodge animations so that it is clear when a player is hit after their dodge ends.
Removed Mirror powerup from spawning during 1 on 1 matches.
Increased wall jump height to match normal jump height
Adjust spawn points in Swamplands II
Bugs
Fixed issues with XInput not working on Windows.
Fixed Rematch button after match ends not always working.
Fixed counting killing yourself with your own cannonball as a kill stat.
Fixed sudden death bombs being counted as a kill stat for other players.
Fixed clouds so that they always spawn relative to the camera’s current position.
Normalized input during Match Settings to prevent too many inputs at once.
Fixed alignment of player’s arm with rope when wall sliding.
Fixed hooks not raycasting properly when returning to owner.
Fixed bug where hook would sometimes detach from platform if player was falling fast
Fixed bug where Doppelganger powerup decal would disappear too early.
Thank you to everyone who has purchased the game so far! If you have any bugs or feedback feel free to post them on our Bug Discussion Board http://steamcommunity.com/app/361350/discussions/0/598198356182253466/
Source
Changelog.gg summarizes and formats this update. How we read updates.
