Full notes
Full Skyformer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Skyformer changes
Make the Resource Detector use Charged Gems instead of Super Charged Gems.
Make the building placement algorithm be less strict on the slope of the terrain and nearby object collisions.
Make base doors require silicon instead of steel.
Fix bug where buildings can stay highlighted after modifying drone routes.
Smooth out some terrain.
Make the red effect on the screen when low on charge less intense and appear at a lower charge level.
Some extra buffer time before death when out of charge.
Change the default FOV to 102 instead of 96.
Fix bug where highlighting effect on iron in tutorial had a graphical glitch.
Fix bug where reloading a different save crashed.
Fix bug that rarely crashed game while terraforming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
