Repeated intro
What changed
0 fixes6 additions2 changes1 removal
changedThe past few updates have seen a significant upgrade from the last announcement, and the game is now ready for Steam Next Fest! I'm excited to see everyone try the game out, and let me know what they think! (Also terrified, but that's another matter.)
changedCharacter ArtLast time I updated the art to make use of programmer art, this time I commissioned a fantastic artist, Gungsp , to make some beautiful character art for the game! It's quite an improvement, and has led me to pretty up the dialogue system itself, too.
addedAchievementsI've added a set of achievements to help guide players to the end of the game, and make it clear when you've reached the proper "ending". Along with a few secret achievements for if you decide to detour and explore the secrets hidden within the island of Skye.
removedAchievements(Later on, I'll likely remove the demo achievements so they can't interfere with anyone's stats.)
addedVisual UpdatesElemental Merging and Storing now has a transition animation.
addedVisual UpdatesGuiding Flames now have a pretty glow.
Skye's Repose changes
changedThe past few updates have seen a significant upgrade from the last announcement, and the game is now ready for Steam Next Fest! I'm excited to see everyone try the game out, and let me know what they think! (Also terrified, but that's another matter.)
changedLast time I updated the art to make use of programmer art, this time I commissioned a fantastic artist, Gungsp , to make some beautiful character art for the game! It's quite an improvement, and has led me to pretty up the dialogue system itself, too.
addedI've added a set of achievements to help guide players to the end of the game, and make it clear when you've reached the proper "ending". Along with a few secret achievements for if you decide to detour and explore the secrets hidden within the island of Skye.
removed(Later on, I'll likely remove the demo achievements so they can't interfere with anyone's stats.)
addedElemental Merging and Storing now has a transition animation.
The past few updates have seen a significant upgrade from the last announcement, and the game is now ready for Steam Next Fest! I'm excited to see everyone try the game out, and let me know what they think! (Also terrified, but that's another matter.)
Changelog - Major
Character Art
Last time I updated the art to make use of programmer art, this time I commissioned a fantastic artist, Gungsp, to make some beautiful character art for the game! It's quite an improvement, and has led me to pretty up the dialogue system itself, too.
Steam post image
Achievements
I've added a set of achievements to help guide players to the end of the game, and make it clear when you've reached the proper "ending". Along with a few secret achievements for if you decide to detour and explore the secrets hidden within the island of Skye.
(Later on, I'll likely remove the demo achievements so they can't interfere with anyone's stats.)
Changelog - Minor
Visual Updates
Elemental Merging and Storing now has a transition animation.
Dialogue hearts now look more obvious, and distinct.
In dialogue, character transitions are smoother.
Guiding Flames now have a pretty glow.
Feature Updates
Added Cloud Saving (Likely not needed in a demo, but it's setup for the future release)
Tutorial Book added to main house
Added secret ending note
Misc
Hopefully everything is now set up for Steam Next Fest, I hope to see you all there!