In this update9
Full notes
Full Skydeck Swords update
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Repeated intro
Hello, Pirates!
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
- Store
Skydeck Swords changes
A massive THANK YOU to everyone who jumped into the playtest and shared their feedback! If you haven’t had a chance to set sail yet, head over to the main store page and give it a try. It’s free, it’s fun, and it helps me immensely. A win-win-win for the whole crew!
Visual Overhaul
Based on your feedback, I’ve spent the last month upgrading the art and feel of the game. I wanted the world to feel less static and more like a living, breathing world.
Before
After
As you can see, the new visuals are much more dynamic. The colors pop, the sails catch the solar winds, and dust drifts through the air. The background now has a sense of motion that hopefully makes the whole experience feel alive.
What do you think?
Is this the right direction for the game?
Steam post image
Patch Notes
While the focus was on "Art and Feel", I’ve also snuck in several gameplay improvements and bug fixes.
Added ship animations
Improved map visuals
Added Seagulls
Ships now sway and wobble and move more
Added gravity to ships
Reworked how enemies look
Each enemy has its own attack animations
Removed Intro cutscene for now
Dialogue is now much shorter
Improved screen shake
Improved/Added new Visual Effects
Enemy Attack Power is highlighted
Improved Upcoming Attack visuals
Important tooltips are now highlighted
Units now react to being hit or buffed
Ranged ships have their own Sky Attack
Improved wording on cards/keywords
Added Mute Music in Options
Improved Ambient sounds on both maps
Added new cursor icon
Fixes
Hand is properly locked after playing lots of cards at once
Fixed delay between units movement
Fixed “ Power Link ” card: no longer copies enemy attacks
Fixed “ Asteroid ” removal after switching maps
What’s Next?
Hopefully I’m done with the visuals, and I can shift my focus to the next major milestone - content! Expect new cards, new enemies, new maps, and plenty of other-new-stuff. In the meantime, if you like the direction the game is heading, please add it to your Wishlist - it’s the best way to support an indie dev!
[dynamiclink href="https://store.steampowered.com/app/4449170/Skydeck_Swords/"]Steam post image
Source
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