Skyclimbers
Steam News 1 April 20233y ago

Alpha Milestone 1.0.11 - Patchnotes

Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers. Entity spawning improvements and new AI Yagi spawn reliably at camps Voidling spawn reliably during time of day changes Sentius spawning varies based u…

Update log

Full Skyclimbers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes9 additions19 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
  • Fixes
  • Events
  • Performance
changedEntity spawning improvements and new AIYagi spawn reliably at camps
changedEntity spawning improvements and new AIVoidling spawn reliably during time of day changes
changedEntity spawning improvements and new AIDirepyre and Okamito spawn alongside Magmaton
addedPlayer improvementsNew player model (example of what character creator will produce)
addedPlayer improvementsNew player assets (staff and multi-tool)
addedPlayer improvementsNew player animations

Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers.

Entity spawning improvements and new AI

  • Yagi spawn reliably at camps

  • Voidling spawn reliably during time of day changes

  • Sentius spawning varies based upon time of day

  • Direpyre and Okamito spawn alongside Magmaton

Player improvements

  • New player model (example of what character creator will produce)

  • New player assets (staff and multi-tool)

  • New player animations

  • New player SFX

Base building overhaul: new assets, blueprints and UI

  • All new assets for blueprints except for campfire

  • New structure blueprints

  • New roof blueprints

  • Improved snapping

  • Hotkey HUD

  • Additional blueprints will be rolled out before 1.0.12

World generation updates and seed system

  • Player can customize coastal meadow generation through seeds

  • Player can select game hostility

  • Asset overhaul for organics (trees, stone, ground foliage)

  • Texture and materials overhaul for terrain and organics

  • Improved and expanded Yagi camps (new assets, textures and materials)

  • Improved era 1 villages

Sub biomes and new locations added to world spawn conditions

  • Human encampments

  • Runes

  • Birch sub-biome

  • New locational discoveries

Tasklist improvements and progression systems

  • Basic controls

  • Basic resource depletion

  • Basic base building

  • Basic cooking

  • Basic gauntlet interaction

  • Basic combat

  • Player leveling additions

Quality of life improvements and bug fixes

  • Several cooking station related bugs resolved

  • Sentius capture bugs resolved

  • Village related crashes resolved

  • Rest related crashed and freezes resolved

  • Resource depletion mode refactored

  • Weapon & tool auto-sheathing

  • Audio event bugs resolved (combat and village events)

  • Improved input consistency for UI such as mode switcher and cooking interface

  • Saving improvements

  • Default gauntlet behavior improvements

  • LOD and asset pop-in issues resolved

  • Physics interaction improvements

  • Updated minimap UI elements

Performance increases across a spectrum of hardware

  • Navigation mesh generation time reduced

  • Level load time reduced

  • Chunk load time reduced

  • Improved camera render distance

  • Game quit time reduced (to desktop and to menu)

  • Average frame rate increased on low, mid and high-end hardware

Share your experience by reporting bugs / sharing your top seeds!

  • Upload your bug reports here to help the team fix them!

  • Share your favorite world seeds, or select one from the list for your next session!

Check out the launch trailer for 1.0.11 👇

This update allows the team to focus on adding content moving forward at a faster pace, therefore, you can expect update/patch frequency to increase.

We would like to thank our crowdfunding supporters for making this possible and sticking with us through the Alpha development of Skyclimbers!

See you in the next patch!

Source

Steam News / 1 April 2023

Open original