Update log
Full Skyclimbers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- UI and audio
- Fixes
- Events
- Performance
Alpha Version 1.0.11 Marks a significant milestone for Skyclimbers.
Entity spawning improvements and new AI
Yagi spawn reliably at camps
Voidling spawn reliably during time of day changes
Sentius spawning varies based upon time of day
Direpyre and Okamito spawn alongside Magmaton
Player improvements
New player model (example of what character creator will produce)
New player assets (staff and multi-tool)
New player animations
New player SFX
Base building overhaul: new assets, blueprints and UI
All new assets for blueprints except for campfire
New structure blueprints
New roof blueprints
Improved snapping
Hotkey HUD
Additional blueprints will be rolled out before 1.0.12
World generation updates and seed system
Player can customize coastal meadow generation through seeds
Player can select game hostility
Asset overhaul for organics (trees, stone, ground foliage)
Texture and materials overhaul for terrain and organics
Improved and expanded Yagi camps (new assets, textures and materials)
Improved era 1 villages
Sub biomes and new locations added to world spawn conditions
Human encampments
Runes
Birch sub-biome
New locational discoveries
Tasklist improvements and progression systems
Basic controls
Basic resource depletion
Basic base building
Basic cooking
Basic gauntlet interaction
Basic combat
Player leveling additions
Quality of life improvements and bug fixes
Several cooking station related bugs resolved
Sentius capture bugs resolved
Village related crashes resolved
Rest related crashed and freezes resolved
Resource depletion mode refactored
Weapon & tool auto-sheathing
Audio event bugs resolved (combat and village events)
Improved input consistency for UI such as mode switcher and cooking interface
Saving improvements
Default gauntlet behavior improvements
LOD and asset pop-in issues resolved
Physics interaction improvements
Updated minimap UI elements
Performance increases across a spectrum of hardware
Navigation mesh generation time reduced
Level load time reduced
Chunk load time reduced
Improved camera render distance
Game quit time reduced (to desktop and to menu)
Average frame rate increased on low, mid and high-end hardware
Share your experience by reporting bugs / sharing your top seeds!
Upload your bug reports here to help the team fix them!
Share your favorite world seeds, or select one from the list for your next session!
Check out the launch trailer for 1.0.11 👇
This update allows the team to focus on adding content moving forward at a faster pace, therefore, you can expect update/patch frequency to increase.
We would like to thank our crowdfunding supporters for making this possible and sticking with us through the Alpha development of Skyclimbers!
See you in the next patch!
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