Full notes
Full Skybreakers update
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Repeated intro
Hello everyone, New features is available!
What changed
- Gameplay
- Balance
1. Endless Mode
Unlocked for each character upon clearing Swamp difficulty (calculated independently for each character). - Default 3 chances for half-health revival. - Choose one unlocked weapon at the start at the beginning. - In-match weapon enhancement interface allows weapon switching. - Free access to 8 heart technique slots. - Introduction of new 'Champion's Relic': - After each boss-level battle, players can choose an 'Champion's Relic'. - 'Champion's Relic' are unified into one category, and their corresponding bonds affect 1/2/4 of the shop. - Every 3 waves after the 6th wave, a boss battle occurs, leading to an infinite boss challenge at wave 30. - Bosses gain 2 additional phases during boss battles: - Purple progress bar reaching maximum triggers Phase 1, ignoring control, reducing skill cooldowns, and increasing damage. - Red progress bar reaching maximum triggers Phase 2, enhancing movement and attack speed, causing continuous damage around the boss. - Records the best demon clear count at the end of the battle.
2. Five New Achievements
Completion of Swamp difficulty with each character (4 achievements in total). - Completion of Swamp difficulty with all characters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
