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Steam News8 August 20232y ago

Version 1.1.2.316(Experimental)

Version 1.1.2.316(Experimental) The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental.

Full notes

Full Sky Haven Tycoon - Airport Simulator update

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What changed

2 fixes0 additions0 changes0 removals
  • UI and audio
fixedImprovements - assigned correct liveries to DC7, B707, B727, Comet - ATR72 and CRJ200 no more need stairways (as they have built-in) - added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway. - added ramp sorting by ramp number in the schedule window - adjusted many UI areas to fit different languages - added Arrival Stack info to the F1 window - rotated concrete ramp numbers to face arriving plane - adjusted time position - implemented showing limit in the airline list - all available contracts are shown - take history progress speed into account for the prebuilt game - don't consider on-demands as delayed - removed premature night-only contracts - adjustments for airline items in contracts and better readability for max limit for fuel supply window - adjusted tier confirmation window - adjusted next-tier window - fixed workflow if there is no next tier yet - added tooltips with localizations to the contract window - added a scroll for vehicle description
fixedBug fixes - fixed some DE locale relying on community feedback - fixed research name for Packard D1 - fixed settings for the flight editor - fixed many localization issues - fixed placing buildings outside the world - fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool. - fixed terminal's polygon overlapping onto external buildings - fixed captured lanes releasing(traffic system) - fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system) - fixed capturing for independent lanes(traffic system) - fixed invisible papi lights on the concrete runway - fixed workflow - fixed the wrong layout of the resource button - fixed displaying wrong performance for terminals - fixed invisible vehicle after loading if it was saved when occupied and at its parking - fixed propeller era ramp service building - fixed issue with airplane engine sounds persisting after airplane departure

Sky Haven Tycoon - Airport Simulator changes

fixedImprovements - assigned correct liveries to DC7, B707, B727, Comet - ATR72 and CRJ200 no more need stairways (as they have built-in) - added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway. - added ramp sorting by ramp number in the schedule window - adjusted many UI areas to fit different languages - added Arrival Stack info to the F1 window - rotated concrete ramp numbers to face arriving plane - adjusted time position - implemented showing limit in the airline list - all available contracts are shown - take history progress speed into account for the prebuilt game - don't consider on-demands as delayed - removed premature night-only contracts - adjustments for airline items in contracts and better readability for max limit for fuel supply window - adjusted tier confirmation window - adjusted next-tier window - fixed workflow if there is no next tier yet - added tooltips with localizations to the contract window - added a scroll for vehicle description
fixedBug fixes - fixed some DE locale relying on community feedback - fixed research name for Packard D1 - fixed settings for the flight editor - fixed many localization issues - fixed placing buildings outside the world - fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool. - fixed terminal's polygon overlapping onto external buildings - fixed captured lanes releasing(traffic system) - fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system) - fixed capturing for independent lanes(traffic system) - fixed invisible papi lights on the concrete runway - fixed workflow - fixed the wrong layout of the resource button - fixed displaying wrong performance for terminals - fixed invisible vehicle after loading if it was saved when occupied and at its parking - fixed propeller era ramp service building - fixed issue with airplane engine sounds persisting after airplane departure

Version 1.1.2.316(Experimental)

The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case the version is not shown in the list, restart Steam)

  • Improvements - assigned correct liveries to DC7, B707, B727, Comet - ATR72 and CRJ200 no more need stairways (as they have built-in) - added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway. - added ramp sorting by ramp number in the schedule window - adjusted many UI areas to fit different languages - added Arrival Stack info to the F1 window - rotated concrete ramp numbers to face arriving plane - adjusted time position - implemented showing limit in the airline list - all available contracts are shown - take history progress speed into account for the prebuilt game - don't consider on-demands as delayed - removed premature night-only contracts - adjustments for airline items in contracts and better readability for max limit for fuel supply window - adjusted tier confirmation window - adjusted next-tier window - fixed workflow if there is no next tier yet - added tooltips with localizations to the contract window - added a scroll for vehicle description

  • Bug fixes - fixed some DE locale relying on community feedback - fixed research name for Packard D1 - fixed settings for the flight editor - fixed many localization issues - fixed placing buildings outside the world - fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool. - fixed terminal's polygon overlapping onto external buildings - fixed captured lanes releasing(traffic system) - fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system) - fixed capturing for independent lanes(traffic system) - fixed invisible papi lights on the concrete runway - fixed workflow - fixed the wrong layout of the resource button - fixed displaying wrong performance for terminals - fixed invisible vehicle after loading if it was saved when occupied and at its parking - fixed propeller era ramp service building - fixed issue with airplane engine sounds persisting after airplane departure

Source

Steam News / 8 August 2023

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