What changed
0 fixes2 additions0 changes0 removals
addedAdded design defects to the game. - Added feature to not allow hot/cold buildings to operate next to eachother. - Overhauled the pause and time compression UI elements to make it more obvious where they are, what they do, and how they work. - UI changes to make the top-middle UI elements less busy, and allow us to display information in a more consistent and easy-to-read manner. - Changed the game to start out unpaused, and to unpause unconditionally when the goal popup is closed. - Changes to make it clearer in the build menu when the user has insufficient resources to build a building. - Added progress bar for science project. - Added an obvious "Game Paused" text to the UI when the game is paused. - Added expressive text for goal text in the main UI; made it animate when updated and made it easier to see. - Turned off rainbows as they look odd at night in Sky Base Venus. - Fixed lightning bolts not showing. Also fixed horizontal rain speed being too high. - Changed so that map panning doesn't operate when alt-tabbed. - Fixed tooltips for the resources above building buttons. - Fixed battery scaling issue when loading saved game. - Changed new game popup to make the point of the game more obvious.
addedKnown Issues: - Buildings can be placed when the cursor is over a non-interactive UI element (like a border), though this does not happen when the cursor is over a button.
Sky Base Venus changes
addedAdded design defects to the game. - Added feature to not allow hot/cold buildings to operate next to eachother. - Overhauled the pause and time compression UI elements to make it more obvious where they are, what they do, and how they work. - UI changes to make the top-middle UI elements less busy, and allow us to display information in a more consistent and easy-to-read manner. - Changed the game to start out unpaused, and to unpause unconditionally when the goal popup is closed. - Changes to make it clearer in the build menu when the user has insufficient resources to build a building. - Added progress bar for science project. - Added an obvious "Game Paused" text to the UI when the game is paused. - Added expressive text for goal text in the main UI; made it animate when updated and made it easier to see. - Turned off rainbows as they look odd at night in Sky Base Venus. - Fixed lightning bolts not showing. Also fixed horizontal rain speed being too high. - Changed so that map panning doesn't operate when alt-tabbed. - Fixed tooltips for the resources above building buttons. - Fixed battery scaling issue when loading saved game. - Changed new game popup to make the point of the game more obvious.
addedKnown Issues: - Buildings can be placed when the cursor is over a non-interactive UI element (like a border), though this does not happen when the cursor is over a button.
Added design defects to the game. - Added feature to not allow hot/cold buildings to operate next to eachother. - Overhauled the pause and time compression UI elements to make it more obvious where they are, what they do, and how they work. - UI changes to make the top-middle UI elements less busy, and allow us to display information in a more consistent and easy-to-read manner. - Changed the game to start out unpaused, and to unpause unconditionally when the goal popup is closed. - Changes to make it clearer in the build menu when the user has insufficient resources to build a building. - Added progress bar for science project. - Added an obvious "Game Paused" text to the UI when the game is paused. - Added expressive text for goal text in the main UI; made it animate when updated and made it easier to see. - Turned off rainbows as they look odd at night in Sky Base Venus. - Fixed lightning bolts not showing. Also fixed horizontal rain speed being too high. - Changed so that map panning doesn't operate when alt-tabbed. - Fixed tooltips for the resources above building buttons. - Fixed battery scaling issue when loading saved game. - Changed new game popup to make the point of the game more obvious.
Known Issues: - Buildings can be placed when the cursor is over a non-interactive UI element (like a border), though this does not happen when the cursor is over a button.