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Steam News5 June 20242y ago

Retail Update [6/5/2024]

Hello, This update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes.

In this update3

Full notes

Full Skullgirls 2nd Encore update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

4 fixes0 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedThis update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes. Read on for more details:
changedSteam Networking UpdateThe game disconnecting in the middle of gameplay after playing with the opponent for some amount of time. Usually a handful of rounds.
changedSteam Networking UpdateHoping to address these issues and future-proof Skullgirls, we have upgraded the underlying Steam networking code to the latest version. This means Skullgirls now leans more on Steam to find and establish the best possible connection between players, either via direct connection or via Steam's datagram relays.
changedSteam Networking UpdateAs part of this update, we've also updated the in-fight connection indicator. The "connection bars" have been replaced with a ping display.
changedSteam Networking UpdateAlso in this update, ping times are averaged over a shorter duration of time compared to before. Small adjustments and hiccups in your ongoing connection will make a bigger difference on the ping display, whereas before they may have not been reported.
fixedCOMBATFixed an issue where getting hit on the last frame of Pushblock could result in strange fighter velocities.

Skullgirls 2nd Encore changes

changedThis update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes. Read on for more details:
changedThe game disconnecting in the middle of gameplay after playing with the opponent for some amount of time. Usually a handful of rounds.
changedHoping to address these issues and future-proof Skullgirls, we have upgraded the underlying Steam networking code to the latest version. This means Skullgirls now leans more on Steam to find and establish the best possible connection between players, either via direct connection or via Steam's datagram relays.
changedAs part of this update, we've also updated the in-fight connection indicator. The "connection bars" have been replaced with a ping display.
changedAlso in this update, ping times are averaged over a shorter duration of time compared to before. Small adjustments and hiccups in your ongoing connection will make a bigger difference on the ping display, whereas before they may have not been reported.

This update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes. Read on for more details:

Steam Networking Update

There have been some elevated reports of connectivity issues with the Steam version of the game. This included, but wasn't limited to:

  • The game disconnecting in the middle of gameplay after playing with the opponent for some amount of time. Usually a handful of rounds.

  • The game disconnecting in between rounds or when loading into the very first round from the character select screen.

  • Other issues where connections can’t reliably be established between two players for whatever reason.

Hoping to address these issues and future-proof Skullgirls, we have upgraded the underlying Steam networking code to the latest version. This means Skullgirls now leans more on Steam to find and establish the best possible connection between players, either via direct connection or via Steam's datagram relays.

As part of this update, we've also updated the in-fight connection indicator. The "connection bars" have been replaced with a ping display.

This ping display operates using the same logic as the ping previews that exist in lobbies and quick matches. The color of the ping reading may change from green to yellow, or yellow to red, depending on ping and the jitter which is calculated in the background.

You can keep the in-game ping display on during the entire fight by using the Steam launch option

-showping

Also in this update, ping times are averaged over a shorter duration of time compared to before. Small adjustments and hiccups in your ongoing connection will make a bigger difference on the ping display, whereas before they may have not been reported.

We have high hopes that all these changes will improve the online experience of Skullgirls 2nd Encore, but any issues can be reported using the following channels:

Discord: https://discord.com/invite/skullgirls

Skullheart Forums: https://skullheart.com/

BUG FIXES

COMBAT

  • Fixed an issue where getting hit on the last frame of Pushblock could result in strange fighter velocities.

MISC

  • Fixed an issue where Double's 4th Trial was Incompletable

  • Fixed an issue with Umbrella's 1st Trial where the incorrect inputs were being shown

  • Fixed an issue with the Diamond Dynamo tutorial in Brazilian Portuguese

(Version 3.7.12)

Source

Steam News / 5 June 2024

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