Full notes
Full Skullborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Fixes
- Balance
- Maps
I've mostly been focusing on fixing bugs and preparing for the Fozo cross promo and in game event which we will be testing today starting in 3 hours!! (see my next update for more details!)
Other stuff
Made cache updating much faster and more responsive for people with poor internet connections
Added Paint Bucket tool to dungeon builder
Floating block mode in dungeon builder
Character controller now checks a larger area to see if it's on the ground. This will help with jumping on platforms.
Prevent players from dropping items in dungeons. (it never worked and would cause errors)
Added all player created blocks
Bug fixes
Fixed bug that prevented game from loading
Fixed bug where enemies could not take damage
Fixed bug where account could not be created
Fixed bug where enemies were not spawning
Fixed bug where terrain generation would not work near coords (0,0)
Fixed slicers
Fixed and improved trailer recording tools
Fixed bug where user could have no fast travel points if they failed to sign in the first time
Fixed bug where crafted item names could not be edited
Fixed bug where items were not being properly combined in chests (this allowed item duping)
Fixed bug where crafted items were not being updated if they were placed in a chest
Fixed bug where empty block pallette slots would look like spikes
Source
Changelog.gg summarizes and formats this update. How we read updates.
