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Steam News15 February 20251y ago

Level and enemy balancing

I increased the size of some levels, and reduced the enemy amount in levels.. It was too chaotic, you couldn't enjoy each enemys unique abilities, it was just jump over them and leave them behind.

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Full Skull Stompers update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedI increased the size of some levels, and reduced the enemy amount in levels.. It was too chaotic, you couldn't enjoy each enemys unique abilities, it was just jump over them and leave them behind. Now you can actually manage to kill all of them if you so chose. It's actually possible now. More choices. Also, fixed visibility flaws in Swamp levels, before it was hard to tell where the floor began and the swamp began, no longer the case. The worm levels are now longer and feature pits for variety. I reduced the amount of annoying spikeballs globally, because they were peppered aroudn almost every level far too often making speed running impossible. I added more sounds to deodorant feature, like the sound of them transforming into human. And a sound of you throwing the deodorant itself. I hope you like it, tell me what you think below in comments. Join our discord.

Skull Stompers changes

fixedI increased the size of some levels, and reduced the enemy amount in levels.. It was too chaotic, you couldn't enjoy each enemys unique abilities, it was just jump over them and leave them behind. Now you can actually manage to kill all of them if you so chose. It's actually possible now. More choices. Also, fixed visibility flaws in Swamp levels, before it was hard to tell where the floor began and the swamp began, no longer the case. The worm levels are now longer and feature pits for variety. I reduced the amount of annoying spikeballs globally, because they were peppered aroudn almost every level far too often making speed running impossible. I added more sounds to deodorant feature, like the sound of them transforming into human. And a sound of you throwing the deodorant itself. I hope you like it, tell me what you think below in comments. Join our discord.

I increased the size of some levels, and reduced the enemy amount in levels.. It was too chaotic, you couldn't enjoy each enemys unique abilities, it was just jump over them and leave them behind. Now you can actually manage to kill all of them if you so chose. It's actually possible now. More choices. Also, fixed visibility flaws in Swamp levels, before it was hard to tell where the floor began and the swamp began, no longer the case. The worm levels are now longer and feature pits for variety. I reduced the amount of annoying spikeballs globally, because they were peppered aroudn almost every level far too often making speed running impossible. I added more sounds to deodorant feature, like the sound of them transforming into human. And a sound of you throwing the deodorant itself. I hope you like it, tell me what you think below in comments. Join our discord.

Source

Steam News / 15 February 2025

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