Full notes
Full Skull Horde update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Compatibility
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
PATCH NOTES
Fixes:
Fixed issue preventing Thorns and Riposte from working
Fixed issue with re-animated enemies freezing when the Rally button is held
Changed logic for caps on negative health (previously the stat set a limit of 0, now it is capped at a minimum of 1 health per unit)
Updated player highlight to be rendered on top of things like stack icons
Fixed error in Oath progress display
Steam post image How you can help
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Steam post image Warning
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Steam post image Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Source
Changelog.gg summarizes and formats this update. How we read updates.
