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Steam News22 April 20262mo ago

Patch notes v1.018 [experimental]

These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch.

Full notes

Full Skull Horde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Compatibility
addedThese patch notes are for the experimental branch . We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
addedBalancing:Added a Churl, a Carver, and a Hurler to The Many's starting roster
changedBalancing:Increased the starting number of units affected by The Many's special ability from 3 to 5
changedBalancing:Capped The Many's flat damage, flat armor, and flat dodge skills at 3 instead of 5
changedBalancing:Increased stat values for The Many flat dodge and flat armor
changedBalancing:Changed how Garg displays Chained stats + minor tweak to stats
starting number of units affected by The Many's special ability35starting number of units affected by The Many's special ability increased, buff

These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.

PATCH NOTES

New Features:

  • Implemented Gamma setting, available in the Display section

  • Implemented the ability to reset individual skills in the skill tree

  • The current dungeon floor is now displayed in More Info and Squad Info

  • Implemented additional scene in Cemetery cutscene

Balancing:

  • Added a Churl, a Carver, and a Hurler to The Many's starting roster

  • Increased the starting number of units affected by The Many's special ability from 3 to 5

  • Capped The Many's flat damage, flat armor, and flat dodge skills at 3 instead of 5

  • Increased stat values for The Many flat dodge and flat armor

  • Changed how Garg displays Chained stats + minor tweak to stats

Fixes:

  • Fixed bug causing unintentional switch to Banish mode when using Banish hotkey in Wraith Vendor

  • Updated Oath progress display to take into account units that change tags at top tier (i.e. Dreadmaul)

  • Prevented input to squad recruitment screen while inspecting Oath progress

  • Added Arcane unit description to Oath of the Conjurer

Steam post image How you can help

The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!

To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.

Steam post image Warning

Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.

Steam post image Your savefile is located:

Windows: %appdata%\\8bitskull_skull_horde\\

Mac: ~/Library/Application Support/8bitskull_skull_horde/

Linux: ~/.local/share/8bitskull_skull_horde/

Source

Steam News / 22 April 2026

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