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Steam News7 April 20262mo ago

Maintenance Update - 7 April - Corvette Rollback, Quest Fixes, Fast Travel Fix

Combat Reverted changes to Corvette handling introduced in the Y2S4.0.4 patch. Dev Note: We’ve heard the community feedback around the Corvette feeling too light on the water when introduced in Y2S4, particularly during

Full notes

Full Skull and Bones update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions3 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Server
  • Store
addedCombatReverted changes to Corvette handling introduced in the Y2S4.0.4 patch. Dev Note: We’ve heard the community feedback around the Corvette feeling too light on the water when introduced in Y2S4, particularly during collisions with other ships. In Y2S4.0.4 deployed on March 24 th , we attempted to address this by making the Corvette feel heavier and closer to a Frigate in terms of handling. Following this change, we recognize that this change was too extreme and didn’t land as intended. Based on Community feedback, we are reverting it. We’re continuing to work on improving the Corvette’s physics and handling to find a better middle ground between it feeling too light or too heavy. This requires more investigation on our end, and will be deployed when we’re confident we have found the right solution.
fixedContractsFixed an issue where the " Twilight Keepers " contract could not progress due to the game searching for unbound crew members. [☠ Player Reported]
fixedContractsFixed an issue where the “ Precious Pearls ” contract could not progress due to the mutinied ship not spawning. [☠ Player Reported]
fixedDens and OutpostsFixed an issue where players were unable to use Fast Travel while the World Event UI incorrectly displayed "Already in Activity". [☠ Player Reported]
changedKnown IssuesCannot Complete 'Crown Of Ukuta' - Unable To Interact With Bounty Poster Note: A fix is currently being worked on by the team and is planned to be deployed with a future maintenance.
addedKnown IssuesSupply Network Not Working Or Providing Orders Note: Investigations are ongoing, should you encounter this issue, please submit a new bug report on Bug Reporter .

Skull and Bones changes

addedReverted changes to Corvette handling introduced in the Y2S4.0.4 patch. Dev Note: We’ve heard the community feedback around the Corvette feeling too light on the water when introduced in Y2S4, particularly during collisions with other ships. In Y2S4.0.4 deployed on March 24 th , we attempted to address this by making the Corvette feel heavier and closer to a Frigate in terms of handling. Following this change, we recognize that this change was too extreme and didn’t land as intended. Based on Community feedback, we are reverting it. We’re continuing to work on improving the Corvette’s physics and handling to find a better middle ground between it feeling too light or too heavy. This requires more investigation on our end, and will be deployed when we’re confident we have found the right solution.
fixedFixed an issue where the " Twilight Keepers " contract could not progress due to the game searching for unbound crew members. [☠ Player Reported]
fixedFixed an issue where the “ Precious Pearls ” contract could not progress due to the mutinied ship not spawning. [☠ Player Reported]
fixedFixed an issue where players were unable to use Fast Travel while the World Event UI incorrectly displayed "Already in Activity". [☠ Player Reported]
changedCannot Complete 'Crown Of Ukuta' - Unable To Interact With Bounty Poster Note: A fix is currently being worked on by the team and is planned to be deployed with a future maintenance.

Combat

  • Reverted changes to Corvette handling introduced in the Y2S4.0.4 patch.

    • Dev NoteWe’ve heard the community feedback around the Corvette feeling too light on the water when introduced in Y2S4, particularly during collisions with other ships.
    • In Y2S4.0.4 deployed on March 24 th, we attempted to address this by making the Corvette feel heavier and closer to a Frigate in terms of handling.

    • Following this change, we recognize that this change was too extreme and didn’t land as intended. Based on Community feedback, we are reverting it.

    • We’re continuing to work on improving the Corvette’s physics and handling to find a better middle ground between it feeling too light or too heavy. This requires more investigation on our end, and will be deployed when we’re confident we have found the right solution.

Contracts

  • Fixed an issue where the "Twilight Keepers" contract could not progress due to the game searching for unbound crew members. [☠ Player Reported]

  • Fixed an issue where the “ Precious Pearls ” contract could not progress due to the mutinied ship not spawning. [☠ Player Reported]

Dens and Outposts

  • Fixed an issue where players were unable to use Fast Travel while the World Event UI incorrectly displayed "Already in Activity". [☠ Player Reported]

Known Issues

We would also like to provide visibility on some of the issues that are currently under investigation. Please note that this list is not exhaustive and only reflects a subset of issues being investigated by the team.

Should you encounter any issues, please raise it on Bug Reporter:

https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

WEEKLY HIGHLIGHTS

Looking for the latest across the Indian Ocean this week? 👀 We've got you covered ⬇️

MONTHLY MAINTENANCES

We’d also like to give you a heads‑up on the maintenances currently planned for April. As always, these are subject to change.

Source

Steam News / 7 April 2026

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