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Steam News11 October 20214y ago

New Update 1.5.6.

Update1.5.6 Some of these changes are temporary and may change or improve in subsequent updates.

Full notes

Full Skitt update

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What changed

0 fixes1 addition3 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
removedUpdate1.5.6The way the story is told in some parts of the game has been modified: You no longer see only static characters when talking to them. Although the essence of the format of the story is maintained, the aspect was changed to make it look more natural and less "static". Due to this change, some parts of the story have been slightly modified.
changedUpdate1.5.6All characters charge their Ultimate faster when dealing damage. Before the Ultimate took too long to load, with this change the characters has more use of their Abilities.
addedUpdate1.5.6Alex, Carter, Riley and Tony's gameplay have changed: Alex.- Before the ability was to switch to a pistol and run faster, now you throw a grenade that stuns enemies. Before the Ultimate was to increase the power of your weapon, now you run faster, you cannot get tired and your health increases for a period of time. Carter.- Before throwing knives was an unrewarding skill, now you throw an ax to give an even greater sense of power and damage. Riley.- The passive used to be a bit inconsistent, now it is more "fluid". The Ultimate heals less, but charges faster. Tony.- Tony was one of the least interesting characters in the game, with these changes I try to change that. The new ability consists of receiving less damage while your "anger" resource is depleted, that resource is recovered when taking damage or when not in defense mode. Ultimate now makes you indestructible but you no longer regain health and your shotgun does less damage.
removedUpdate1.5.6All the characters have changes, either in their advantages, Ultimates, among others. With the load of the Ultimate being faster, the player would have a lot of advantage over the enemies so, the duration of these skills was reduced practically in half and with the changes in the abilities of the mentioned characters, the advantages are no longer the same.
removedUpdate1.5.6Special missions have been removed. Special missions were a bit heavy to unlock and not very rewarding.
changedUpdate1.5.6Improved interface.

Skitt changes

removedThe way the story is told in some parts of the game has been modified: You no longer see only static characters when talking to them. Although the essence of the format of the story is maintained, the aspect was changed to make it look more natural and less "static". Due to this change, some parts of the story have been slightly modified.
changedAll characters charge their Ultimate faster when dealing damage. Before the Ultimate took too long to load, with this change the characters has more use of their Abilities.
addedAlex, Carter, Riley and Tony's gameplay have changed: Alex.- Before the ability was to switch to a pistol and run faster, now you throw a grenade that stuns enemies. Before the Ultimate was to increase the power of your weapon, now you run faster, you cannot get tired and your health increases for a period of time. Carter.- Before throwing knives was an unrewarding skill, now you throw an ax to give an even greater sense of power and damage. Riley.- The passive used to be a bit inconsistent, now it is more "fluid". The Ultimate heals less, but charges faster. Tony.- Tony was one of the least interesting characters in the game, with these changes I try to change that. The new ability consists of receiving less damage while your "anger" resource is depleted, that resource is recovered when taking damage or when not in defense mode. Ultimate now makes you indestructible but you no longer regain health and your shotgun does less damage.
removedAll the characters have changes, either in their advantages, Ultimates, among others. With the load of the Ultimate being faster, the player would have a lot of advantage over the enemies so, the duration of these skills was reduced practically in half and with the changes in the abilities of the mentioned characters, the advantages are no longer the same.
removedSpecial missions have been removed. Special missions were a bit heavy to unlock and not very rewarding.

Update1.5.6

Some of these changes are temporary and may change or improve in subsequent updates.

  • The way the story is told in some parts of the game has been modifiedYou no longer see only static characters when talking to them. Although the essence of the format of the story is maintained, the aspect was changed to make it look more natural and less "static". Due to this change, some parts of the story have been slightly modified.
  • All characters charge their Ultimate faster when dealing damage. Before the Ultimate took too long to load, with this change the characters has more use of their Abilities.

  • Alex, Carter, Riley and Tony's gameplay have changedAlex.- Before the ability was to switch to a pistol and run faster, now you throw a grenade that stuns enemies. Before the Ultimate was to increase the power of your weapon, now you run faster, you cannot get tired and your health increases for a period of time. Carter.- Before throwing knives was an unrewarding skill, now you throw an ax to give an even greater sense of power and damage. Riley.- The passive used to be a bit inconsistent, now it is more "fluid". The Ultimate heals less, but charges faster. Tony.- Tony was one of the least interesting characters in the game, with these changes I try to change that. The new ability consists of receiving less damage while your "anger" resource is depleted, that resource is recovered when taking damage or when not in defense mode. Ultimate now makes you indestructible but you no longer regain health and your shotgun does less damage.
  • All the characters have changes, either in their advantages, Ultimates, among others. With the load of the Ultimate being faster, the player would have a lot of advantage over the enemies so, the duration of these skills was reduced practically in half and with the changes in the abilities of the mentioned characters, the advantages are no longer the same.

  • Special missions have been removed. Special missions were a bit heavy to unlock and not very rewarding.

  • Improved interface.

  • Some animations and sounds have been improved.

Source

Steam News / 11 October 2021

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