In this update2
Full notes
Full Skirmish Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Skirmish Mayhem changes
Gameplay changes
Adjusted Nightmare difficulty across various levels.
Regen no longer rounds up.
Firerate and Power CDR are now additive.
Tikbalang's minion spawn cooldown decreased.
Tikbalang portal now increases your unit cap by 1 each use.
Hovering over tech-tree buttons now displays the cost without having to click on it.
Fixes
Optimized mesh explosions.
Optimized hit effects.
Fixed visuals for the Virid railgun.
Plains of Despair - fixed cooldown for Pontifex Sanctul being wrong.
Fixed issues of movespeed slows not working on the player.
Fixed visual effects on homing weapons.
Hatun Core - fixed navmesh issues.
Fixed some targeting issues.
Improving wave spawning mechanics.
Fixed tooltips displaying the wrong unlock requirements in the level menu.
Fixed being able to move Mutas tentacles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
