Full notes
Full SKIPCHASER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
SKIPCHASER changes
This update was hard fought, but at last we've pushed almost 3 weeks of updates and changes. This isn't an exhaustive list, but it's close...
Improved "skip" mechanic
Added signs to hint at the upcoming boss battles
Re-encoded audio to hopefully help with rare audio glitches
Grenade count fix
Swapped first mission for a slightly easier one
Started vending machine work
Enemy lurking/kiting states
Tough enemy chance
Reset data storage
Initial control screen
Enemies Aim
Chance to poison/fire/cool enemies
Started armor crafting
And more, more, more...
Source
Changelog.gg summarizes and formats this update. How we read updates.
