What changed
0 fixes1 addition0 changes0 removals
addedSummary: -Improved movement system -New team skins for ai -Improved bots -Ability descriptions Changes: AI -Modified the ai behaviour to chase more -Heavies weapon range reduced by 25% -Reduced laser bots laser beam duration to 0.15 seconds (from 0.25) -Heavies weapon rate of fire reduced by 33% GRAPHICS -Laser bots beams are now the colour of their team -Laser bots now have a team colour paint job -Heavies now have a team colour paint job CORE DEFENSE -Increased Core Defense difficulty (heavy health increase and possibility of having a heavies wave increased) -Added heavies to wave 1 of Core Defense MOVEMENT -Reduced riggers and Inquisitors base turning and fall speed -Reduced Lancers fall speed -Increased Raptors turning speed -Set default turning rate in the options menu to -0.8 -Reduced turning rate while falling for all skimmerz -Increased Lancer boost to 5 seconds -Increased range of turning sensitivity. -Removed turning drift -Turning sensitivity is now consistent. Fixes: SKIMMERZ -Rigger gun not working properly while charge pulse is active -Adjusted center of mass for all skimmerz to reduce flipping -Turning on terrain unpredictable. AI -Heavies clipping through walls Additions: -Additional tutorial text "4 points are awarded for your destruction" -Skimmer information on new game selection
SKIMMERZ changes
addedSummary: -Improved movement system -New team skins for ai -Improved bots -Ability descriptions Changes: AI -Modified the ai behaviour to chase more -Heavies weapon range reduced by 25% -Reduced laser bots laser beam duration to 0.15 seconds (from 0.25) -Heavies weapon rate of fire reduced by 33% GRAPHICS -Laser bots beams are now the colour of their team -Laser bots now have a team colour paint job -Heavies now have a team colour paint job CORE DEFENSE -Increased Core Defense difficulty (heavy health increase and possibility of having a heavies wave increased) -Added heavies to wave 1 of Core Defense MOVEMENT -Reduced riggers and Inquisitors base turning and fall speed -Reduced Lancers fall speed -Increased Raptors turning speed -Set default turning rate in the options menu to -0.8 -Reduced turning rate while falling for all skimmerz -Increased Lancer boost to 5 seconds -Increased range of turning sensitivity. -Removed turning drift -Turning sensitivity is now consistent. Fixes: SKIMMERZ -Rigger gun not working properly while charge pulse is active -Adjusted center of mass for all skimmerz to reduce flipping -Turning on terrain unpredictable. AI -Heavies clipping through walls Additions: -Additional tutorial text "4 points are awarded for your destruction" -Skimmer information on new game selection
Summary
-Improved movement system -New team skins for ai -Improved bots -Ability descriptions Changes: AI -Modified the ai behaviour to chase more -Heavies weapon range reduced by 25% -Reduced laser bots laser beam duration to 0.15 seconds (from 0.25) -Heavies weapon rate of fire reduced by 33% GRAPHICS -Laser bots beams are now the colour of their team -Laser bots now have a team colour paint job -Heavies now have a team colour paint job CORE DEFENSE -Increased Core Defense difficulty (heavy health increase and possibility of having a heavies wave increased) -Added heavies to wave 1 of Core Defense MOVEMENT -Reduced riggers and Inquisitors base turning and fall speed -Reduced Lancers fall speed -Increased Raptors turning speed -Set default turning rate in the options menu to -0.8 -Reduced turning rate while falling for all skimmerz -Increased Lancer boost to 5 seconds -Increased range of turning sensitivity. -Removed turning drift -Turning sensitivity is now consistent.
Fixes
SKIMMERZ -Rigger gun not working properly while charge pulse is active -Adjusted center of mass for all skimmerz to reduce flipping -Turning on terrain unpredictable.
AI -Heavies clipping through walls Additions
-Additional tutorial text "4 points are awarded for your destruction" -Skimmer information on new game selection