Full notes
Full Skills & Raids update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
- Events
- Balance
Skills & Raids changes
I've been working hard to improve the game as much as possible. Here are some of the changes, fixes, and improvements I've made.
Game Feel and Visual Improvements
Added a visual indicator to the modifier button in the Crafting tab.
Added new Sort Inventory and Transfer to Stash buttons to the Stash tab.
Renamed Fading Core Skills to Free Skills.
Improved enemy loot feedback to make rewards feel much more satisfying.
Added skill targeting indicators above characters, making it easier to see who can be targeted when a skill is selected.
Bugs and Balance
Healing Nodes now restore 50% of your Health and Mshard.
Fixed a visibility issue that could occur when interrupting a skill.
Slowed down the pace of combat slightly by reducing auto-attack speed and enemy skill casting speed.
Reduced the difficulty of The Sinking Graves and Cold Peaks.
Fixed an issue involving the Quest Log and Enter Nodes.
Fixed an issue when selecting a target with a skill selected (hopefully...)
We're now on Day 5 of Steam Next Fest, and we're so close to reaching 6,000 wishlists! Thank you so much for the incredible support. ❤️
Thanks for playing!
Eddie H.H
Source
Changelog.gg summarizes and formats this update. How we read updates.
