Full notes
Full Skies above the Great War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Skies above the Great War changes
With the latest engine version and several additional fixes, the game now runs even more smoothly (at least on my end).
You can now switch between Vulkan rendering and DirectX 12. So if you run into visual or performance issues, try changing it in the options menu (you’ll need to restart the game afterward).
In the graphics options, you can now adjust brightness, contrast, and saturation. Feel free to experiment and tailor the visuals to your liking.
In the settings, you can now adjust the size of the bullet hitboxes at any time. This lets you decide how easy or difficult it is to hit enemies.
Two-seaters now have a blind spot directly behind them, so they can no longer shoot through their tail assembly. This makes them much more tactical to fight against.
Of course, I’ve also fixed additional bugs that I found.
I hope this resolves most of the issues and makes the game enjoyable for more of you.
As always... have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
