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Full Skibidi Toilets: Invasion update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Maps
- Events
Skibidi Toilets: Invasion changes
[ What's new? ]
Added a new cooperative mode where you can play all episodes with your friends
Added new skibidi attack animations
Added a new enemy, the toilet robber, he will steal your money and hide from you
Added a new enemy, the laser skibidi, it will shoot lasers at you from its eyes
Improved enemy destructibility, now if the enemy is completely destroyed from him will fly only sparks, as well as the more exposed the skeleton of the enemy the more sparks will be
Improved ragdoll physics of enemies, now they are not thrown to random sides when dying and roll nicely on the ground
Added blood spurts if toilets bite the player
Now you get money for killing with a grenade
Added a setting so that you can choose to hold or toggle aiming
Added setting to select whether to hold or toggle the crouch button
Added customization to select whether to hold or toggle the sprint button
Now you can pick up lots of floppy disks and you will have lots of lives
You can now buy ammunition for weapons
Now on the Canals card, most bonuses are now respawning over time
The crash map is now open by default, you don't have to be training to open it
Now after the final death, you can open the pumping screen and upgrade your cameraman
Added the feature to skip cutscenes
Added a new enhancement to extend the stun time of enemies
Grenade kills are now displayed in killfeed
Added more weapons on the CRASH map
You now have a time of immortality after rebirth
Now you cannot kill yourself with a single grenade, reduced grenade damage to the player
Added an icon for finishing an enemy in Killfeed
Improved stun grenade, now if you throw it at an enemy with a higher chance he can be stunned
Improved toxic gas grenade
Added a new mind control ability that makes skibidi attack each other
Now if you have instakill active, instead of killing the toilet for a long time, you will kill it immediately with a knife
Added sounds to targets
Improved visual effects and efficacy of sound blast ability
Added physical animations of enemies' reactions to hits
Added effects when teleporting
Now special skibidi (laser, thief, terminator, rich man, etc.) have more chances to appear with each wave
Now ammo pickup also fully restores the equipment
Completely redesigned all the pickup. For example, now they fall nicely to the ground and start levitating after the toilet dies
Completely reworked the logic of the music manager now the music goes into the active phase at the beginning of the wave more precisely, and at its end it does not cut off and begins to play more quietly
Redesigned main menu
Added subtitles for bundles of money
Added sounds to the stars above the heads of stunned enemies
Added warning when moving to the next map
Now each pickup has a little glow to it
Now each episode has a description
You can now see a description of the current mission on the loading screen
You can now customize the Field of view
Improved the settings sliders in the menu, now you can set the exact value manually
Added a grenade assassination challenge
Added a challenge for the number of glorious kills
Added an instakill kill challenge
Added a challenge to open doors
Added a challenge to buy weapons
Added crate opening challenge
Added a challenge to collect the thief's bags
[What's changed?]
Reworked the limit on the number of enemies
All grenades have been reworked
Revised translation
The boss health system has been reworked
The principle of work of pop-up warnings has been changed, now you can close them by ESC instead of clicking on them
Reworked transition to a new mission with weapons from the previous mission
The instakill and Xray overlay has been reworked so that they can now be displayed correctly together with each other.
Reworked the shooting logic, it works much better now
The parasite's logic has been reworked, now it can retreat hide and sneak unexpectedly
Reworked the intelligence of the boss with the shield
Removed the ability to quickly exit after death (replaced by an improvement menu) (removed to avoid accidental exit to the menu)
Now if you have the ability for emergency rescue, the automatic teleport will be triggered at 35 instead of 15hp
Now when targets are dropped, they are no longer displayed in Xray
Now there's a reward for each boss
Added Respawn effect
Task progress is no longer reset on exit, level completion or measure. Except for some special tasks given per level
Now Flash and Stun stun differently
The time of disappearance of money has been changed
Prices in the subway have been reworked, for example, the pre-final box is now significantly cheaper
The price of the secret box in the lab has been changed
Now extra lives fall to you more often
Increase rewards and rebalance challenges
Enemies will now spawn when fighting the final boss on the canals map
What's fixed?
Now if you run away from a boss his health will not be displayed forever
Fixed a small prolag when the player gets up from the ground in training, and the camera was slightly jerked under the ground
Fixed a bug that caused the teleportation ability at the beginning of training to cause you to fall behind the map
Fixed incorrect display of the control reset button
Fixed a bug that caused toilets to have missing bottoms
Fixed a bug that caused the emergency teleport ability to fail sometimes
Now fallen from the enemies bonuses are correctly removed when revived
Fixed display of dazzle or stun on wide screens
General bug fixes for wide screens
Fixed errors related to the claymore
Fixed a bug that could sometimes cause your money to go negative
Fixed a bug where you could die during a cutscene
Fixed a bug that caused the parasite to continue making sounds for a while after death
Fixed a bug that caused some doors to not have translations
Fixed a bug where the HUD might not appear after revival
Fixed a bug where bite sounds were heard from a very far distance
Fixed a bug because the HUD could start displaying on top of the loading screen, from the loading queue
Fixed a bug that could sometimes cause several grenades to fly out after death instead of one grenade
Fixed a bug where the pickup could sometimes fly the wrong way after picking it up
Fixed a bug where you could fall under the map when opening a door when the level behind it failed to load in time
Fixed a bug that caused some weapons in the subway to have no firing sounds
Fixed a bug that caused a single machine gun in the Exodus chapter to do too much damage
Fixed a bug where a new wave might not start when a boss died
Fixed broken crate on CRASH map
Fixed a bug where you could teleport from the elevator underneath the map on the exodus map
Fixed a bug where you could open the menu on top of the menu, when loading the game and in other places not planned for it
Fixed a bug where after falling from the roof on the EXODUS map you could fly to the bottom of the map
Fixed a bug from which you could not go to the next level on the Metro map
Fixed a bug from which the sight could be incorrectly displayed
Fixed a bug where you couldn't take a tactical AK on the CRASH map
Fixed a bug where if you had to do one thing for a task (let's say kill 1 enemy) you were not rewarded for that task
Fixed a bug where a wave could end when enemies were still alive
Fixed a bug where the ladder could catch your feet and you could not jump over various places, such as a pit in training
And many more things that I can't remember.... Enjoy the game!
Source
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