In this update2
Full notes
Full Skewer Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Grillmasters!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Skewer Squad changes
Thanks to your valuable feedback, we’ve rolled out a hotfix addressing the issues below. Please update the game to ensure a smooth experience.
[Bug Fixes]
Fixed an issue where the Regen Interval and Damage Reduction values in the stats panel displayed incorrectly when holding the [Mint] or [Cheese] seasonings.
Fixed an issue where the remaining enemy count UI was missing in Endless Mode.
Fixed an issue where enemies could be pushed out of the grill area under rare circumstances.
Fixed an issue where the remaining enemy count displayed incorrectly after defeating the [Moneybag Rat].
[Balance Adjustments]
- Grillmaster [Skewer Punk]To help Skewer Punk transition more smoothly through the early game, crafting food now resets the food's go-bad counter. The number of waves required for food to go bad has been increased from 2 to 3.
- Food [Banana]Slightly increased the slowdown effect on enemy speed.
Food [Edamame]: Mechanic optimized. Projectiles split by Edamame can now inherit the Salty Damage Bonus that was applied before the split.
We’re committed to delivering an exceptional gaming experience for all Grillmasters! Thank you for your ongoing support and valuable feedback!
If you run into any issues or have suggestions, feel free to reach out through our official channels.
Wishing you a great time in the game!
The Skewer Squad Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
