What changed
0 fixes2 additions1 change0 removals
addedWhy Am I Dropping Skellies Ain't Scary?However, that's all the more reason to stop developing this project. For a first-time commercial project, that isn't earning me a mind-boggling profit (in fact I'm still at a net loss right now), continuously working on this game just isn't worth it to me. Not to mention, when you work on the same project for years, burnout is sure to set in, and I've been really craving working on a new project, or just even pursuing a new hobby.
addedWhat Now?If you didn't know, I have a discord server where I post updates on the game, or used to anyways. I'll try to stay active in the server, and convert it mostly to a general server for whatever new projects I work on, so if you're interested in that, feel free to join!
changedWhat Now?Other than that, you probably won't hear much from me! Once again, thank you all for the support so far, and I'm really proud of what I've achieved so far with my first commercial project. Now the next goal will be to make an actual profit!
Skellies Ain't Scary changes
addedHowever, that's all the more reason to stop developing this project. For a first-time commercial project, that isn't earning me a mind-boggling profit (in fact I'm still at a net loss right now), continuously working on this game just isn't worth it to me. Not to mention, when you work on the same project for years, burnout is sure to set in, and I've been really craving working on a new project, or just even pursuing a new hobby.
addedIf you didn't know, I have a discord server where I post updates on the game, or used to anyways. I'll try to stay active in the server, and convert it mostly to a general server for whatever new projects I work on, so if you're interested in that, feel free to join!
changedOther than that, you probably won't hear much from me! Once again, thank you all for the support so far, and I'm really proud of what I've achieved so far with my first commercial project. Now the next goal will be to make an actual profit!
Why Am I Dropping Skellies Ain't Scary?
Hey, guys! First off, I want to thank everyone who has bought, played and left a review of Skellies Ain't Scary. It's been a 1 and a half year journey to get to this point! Skellies Ain't Scary is my first ever steam release, and I'm so glad that we've managed to get so far with this project.
However, that's all the more reason to stop developing this project. For a first-time commercial project, that isn't earning me a mind-boggling profit (in fact I'm still at a net loss right now), continuously working on this game just isn't worth it to me. Not to mention, when you work on the same project for years, burnout is sure to set in, and I've been really craving working on a new project, or just even pursuing a new hobby.
For that reason, I'm completely dropping Skellies Ain't Scary from my belt. That means no more content updates, except for bug reports whenever they happen.
What Now?
If you didn't know, I have a discord server where I post updates on the game, or used to anyways. I'll try to stay active in the server, and convert it mostly to a general server for whatever new projects I work on, so if you're interested in that, feel free to join!
Other than that, you probably won't hear much from me! Once again, thank you all for the support so far, and I'm really proud of what I've achieved so far with my first commercial project. Now the next goal will be to make an actual profit!
-JBroook.