Full notes
Full Skeletons update
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What changed
- Compatibility
- Gameplay
Patch 1.3.0 Visibility, difficulty and rudimentary VR support.
-Increased the overall visibility, raised the gamma, texture emissive maps and fade out distance. -Decreased the vignette when underwater. -Motion Blur is now off by default. -Increased the size of the Pull-Switches in the Furnace and Recycling Boss fights. -Grain Filter now scales with resolution, improves visibility for lower resolutions (Steam Decks etc.) -Added the ability to skip the intro by press the "jump" key. -Changed the HP of the shield from 100 to 150. -Base agility is now set to 2 from 1. -For VR compatibility you can now turn off the crosshair by pressing the "home" key you can also set the camera ratio to 16:9 by pressing the "end" key.
I've had a lot of feedback about not been able to skip the tutorial, there is already a tutorial skip in the game (there's actually 2) but It seems to be more obscure than I original thought and intended, There was some barrels you could jump onto to get onto the walkway that leads outside, I have changed the barrels for boxes as the barrels get knocked over quite easily.
Any issues/bugs please email me at contact@lesserfate.com, @lesserfate on X or on the Steam discussion board thanks.
Source
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