Full notes
Full Skeletal Skism 2 update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
Skeletal Skism 2 changes
New item: Eternus
- DaedalusEffect changed from "Every 2 seconds you are alive, gain 1 Attack permanently." to "On hit, gain 12 Attack until death."
- FortisMinion Defense gain per level increased from 2 to 3 - Fortis: King Defense gain per level increased from 4 to 5
- BracerDefense increased from 6 to 7 - Vambrace: Defense increased from 12 to 14 - Manica: Defense increased from 24 to 28
- GauntletDefense increased from 10 to 11 - Iron Gauntlet: Defense increased from 20 to 22 - Titan: Defense increased from 40 to 44
- HideDefense increased from 15 to 17 - Hide: Movespeed decreased from -0.14 to -0.15 - Chestplate: Defense increased from 30 to 34 - Chestplate: Movespeed decreased from -0.28 to -0.3 - Nemean Hide: Defense increased from 60 to 68 - Nemean Hide: Movespeed decreased from -0.56 to -0.6
- BraceletPrice decreased from 87 to 83 - Armlet: Price decreased from 216 to 205 - Brachium: Price decreased from 594 to 560
- Soul ShieldPrice increased from 500 to 600
- Soul RingPrice increased from 500 to 600 - Soul Ring: HP gained increased from 25 to 65
- Mortal HelmFixed description showing 0.5 instead of 0.6
Slightly decreased difficulty of campaign level 0 - Increased difficulty of all campaign levels after level 22 - Reworked difficulty of all campaign levels after level 0
Fixed an item tooltip bug
Changed Blood Blade artwork - Slightly changed Daedalus artwork
Leaderboard players shown increased from top 10 to top 100
Fixed text wrapping for stat gain items in the inventory
Slightly decreased height of shop timer bar
Source
Changelog.gg summarizes and formats this update. How we read updates.
