Full notes
Full Skeletal Skism update
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What changed
0 fixes2 additions2 changes0 removals
- Workshop
- Gameplay
changedMallet: Knockback increased from 0.5 to 0.7 - Hammer: Knockback increased from 1 to 1.4 - Quake: Knockback increased from 2 to 2.8
changedBuckler: Tenacity increased from 0.2 to 0.4 - Shield: Tenacity increased from 0.4 to 0.8 - Bulwark: Tenacity increased from 0.8 to 1.6
addedAdded a new mechanic to fix a bug that occurred when multiple attacks landed on a unit at the same tick. Now, if multiple attacks land on a unit at the same tick, the attacks are completed in the following order [from first to last]: Angel, King, Ranged, Melee
addedRule 25 is now Rule 27 - Added a new rule (Rule 25)
Skeletal Skism changes
changedMallet: Knockback increased from 0.5 to 0.7 - Hammer: Knockback increased from 1 to 1.4 - Quake: Knockback increased from 2 to 2.8
changedBuckler: Tenacity increased from 0.2 to 0.4 - Shield: Tenacity increased from 0.4 to 0.8 - Bulwark: Tenacity increased from 0.8 to 1.6
addedAdded a new mechanic to fix a bug that occurred when multiple attacks landed on a unit at the same tick. Now, if multiple attacks land on a unit at the same tick, the attacks are completed in the following order [from first to last]: Angel, King, Ranged, Melee
addedRule 25 is now Rule 27 - Added a new rule (Rule 25)
- MalletKnockback increased from 0.5 to 0.7 - Hammer: Knockback increased from 1 to 1.4 - Quake: Knockback increased from 2 to 2.8
- BucklerTenacity increased from 0.2 to 0.4 - Shield: Tenacity increased from 0.4 to 0.8 - Bulwark: Tenacity increased from 0.8 to 1.6
Added a new mechanic to fix a bug that occurred when multiple attacks landed on a unit at the same tick. Now, if multiple attacks land on a unit at the same tick, the attacks are completed in the following order [from first to last]: Angel, King, Ranged, Melee
Rule 25 is now Rule 27 - Added a new rule (Rule 25)
Source
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