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Steam News14 June 20224y ago

v4.0.0

Mallet: Knockback increased from 0.5 to 0.7 - Hammer: Knockback increased from 1 to 1.4 - Quake: Knockback increased from 2 to 2.8 Buckler: Tenacity increased from 0.2 to 0.4 - Shield: Tenacity increased from 0.4 to 0.

Full notes

Full Skeletal Skism update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Workshop
  • Gameplay
changedMallet: Knockback increased from 0.5 to 0.7 - Hammer: Knockback increased from 1 to 1.4 - Quake: Knockback increased from 2 to 2.8
changedBuckler: Tenacity increased from 0.2 to 0.4 - Shield: Tenacity increased from 0.4 to 0.8 - Bulwark: Tenacity increased from 0.8 to 1.6
addedAdded a new mechanic to fix a bug that occurred when multiple attacks landed on a unit at the same tick. Now, if multiple attacks land on a unit at the same tick, the attacks are completed in the following order [from first to last]: Angel, King, Ranged, Melee
addedRule 25 is now Rule 27 - Added a new rule (Rule 25)
Mallet: Knockback0.50.7Mallet: Knockback increased, buff7 - Hammer: Knockback11.47 - Hammer: Knockback increased, buff4 - Quake: Knockback22.84 - Quake: Knockback increased, buffBuckler: Tenacity0.20.4Buckler: Tenacity increased, buff

Skeletal Skism changes

changedMallet: Knockback increased from 0.5 to 0.7 - Hammer: Knockback increased from 1 to 1.4 - Quake: Knockback increased from 2 to 2.8
changedBuckler: Tenacity increased from 0.2 to 0.4 - Shield: Tenacity increased from 0.4 to 0.8 - Bulwark: Tenacity increased from 0.8 to 1.6
addedAdded a new mechanic to fix a bug that occurred when multiple attacks landed on a unit at the same tick. Now, if multiple attacks land on a unit at the same tick, the attacks are completed in the following order [from first to last]: Angel, King, Ranged, Melee
addedRule 25 is now Rule 27 - Added a new rule (Rule 25)
  • MalletKnockback increased from 0.5 to 0.7 - Hammer: Knockback increased from 1 to 1.4 - Quake: Knockback increased from 2 to 2.8
  • BucklerTenacity increased from 0.2 to 0.4 - Shield: Tenacity increased from 0.4 to 0.8 - Bulwark: Tenacity increased from 0.8 to 1.6
  • Added a new mechanic to fix a bug that occurred when multiple attacks landed on a unit at the same tick. Now, if multiple attacks land on a unit at the same tick, the attacks are completed in the following order [from first to last]: Angel, King, Ranged, Melee

  • Rule 25 is now Rule 27 - Added a new rule (Rule 25)

(MBE Games Discord)

Source

Steam News / 14 June 2022

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