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Steam News15 October 20214y ago

Post Launch Update #1

Alright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly.

Full notes

Full Skeletal Avenger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes8 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Server
  • Performance
  • Fixes
changedAlright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly. We'll probably do a couple of these as long as the feedback keeps coming at regular intervals.
fixedFixed inventory not closing from inventory button if bound to mouse button
addedAdded optional gamepad vibration when taking damage
addedAdded option to turn of low health warning flash
addedAdded overlay map opacity option
addedAdded minimap icon for level clear portal

Alright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly. We'll probably do a couple of these as long as the feedback keeps coming at regular intervals.

Here's the change log:

  • Fixed inventory not closing from inventory button if bound to mouse button

  • Hold interaction for exit portals, to prevent accidental exits & sucking coins/bloodstones

  • Added optional gamepad vibration when taking damage

  • Added option to turn of low health warning flash

  • Added overlay map opacity option

  • Added minimap icon for level clear portal

  • Added 'sell all unequipped' button to stash

  • Lowered co-op difficulty

  • Leveled up boss friends in co-op

  • Showing repair amount on anvil interactive

  • Increased armor repair from collected keys a bit

  • Included explanations for elated/energized in item descriptions

  • Colour item/perk pick screen title by player colour in multiplayer

  • Lowered slime mother miniboss shield leveling and base hp a bit

  • Increased goblin miniboss hp slightly

  • Enemies more readily disregard dead targets

  • Fixed coin collision bug

  • Slightly faster coin suck

  • Lowered coin ground glow brightness

  • Mage fireballs more red/orange than yellow to distinguish them from coins more easily

  • Not drawing skull indicator when player dead in co-op

  • Calmed/scaled down skull indicator a bit

  • Fixed crash bug when switching hats mid-throw

  • Fixed gamepad tooltips align in inventory & co-op setup screens

  • Formatting large numbers in Statistics screen

  • Unified 'ok' button capitalizations

  • Tweaked line breaks in tutorial level floating texts

  • Scaled down button icons in tutorial level floating texts

  • Nudging coins and bloodstones display on hud when level info string is wide

  • Fixed intro text align

  • Fixed intro background fader align

  • Fixed stats screen align issues

  • Slime mothers spilling green instead of red blood

  • Fixed extra luck from item/affix showing in character stats

  • Added a shortcut to caverns layout

  • Added a bit of padding to some dungeon layouts

  • Fixed a buggy wall in a dungeon layout

  • Added some missing translations & improved some existing ones

Source

Steam News / 15 October 2021

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