Full notes
Full Skeletal Avenger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
- Performance
- Fixes
Alright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly. We'll probably do a couple of these as long as the feedback keeps coming at regular intervals.
Here's the change log:
Fixed inventory not closing from inventory button if bound to mouse button
Hold interaction for exit portals, to prevent accidental exits & sucking coins/bloodstones
Added optional gamepad vibration when taking damage
Added option to turn of low health warning flash
Added overlay map opacity option
Added minimap icon for level clear portal
Added 'sell all unequipped' button to stash
Lowered co-op difficulty
Leveled up boss friends in co-op
Showing repair amount on anvil interactive
Increased armor repair from collected keys a bit
Included explanations for elated/energized in item descriptions
Colour item/perk pick screen title by player colour in multiplayer
Lowered slime mother miniboss shield leveling and base hp a bit
Increased goblin miniboss hp slightly
Enemies more readily disregard dead targets
Fixed coin collision bug
Slightly faster coin suck
Lowered coin ground glow brightness
Mage fireballs more red/orange than yellow to distinguish them from coins more easily
Not drawing skull indicator when player dead in co-op
Calmed/scaled down skull indicator a bit
Fixed crash bug when switching hats mid-throw
Fixed gamepad tooltips align in inventory & co-op setup screens
Formatting large numbers in Statistics screen
Unified 'ok' button capitalizations
Tweaked line breaks in tutorial level floating texts
Scaled down button icons in tutorial level floating texts
Nudging coins and bloodstones display on hud when level info string is wide
Fixed intro text align
Fixed intro background fader align
Fixed stats screen align issues
Slime mothers spilling green instead of red blood
Fixed extra luck from item/affix showing in character stats
Added a shortcut to caverns layout
Added a bit of padding to some dungeon layouts
Fixed a buggy wall in a dungeon layout
Added some missing translations & improved some existing ones
Source
Changelog.gg summarizes and formats this update. How we read updates.
