What changed
0 fixes1 addition0 changes0 removals
addedChanges: -Summon system overhaul: Summoning is now viable. the system now works as follows. Upon using the proper weapon(the books) hitting the enemy will roll your Eld stat against 100, meaning your Eld literally translates to a % chance. After this the game checks your DEVOTION against 100, meaning 1000 donated is 1% chance, while 100.000 vitae donated equals 100% chance to summon if the Eldritch check passes. But after the summoning is complete your chance to summon is reduced by 1 donation's worth. Now the system is viable to play but requires constant feeding, in return however.... you get full screen wipes in most cases. -Flight now provides a guard regen, half of your normal on ground regen, this is a massive change in terms of how flight and late game works. -Teleport blade upgrade mechanic implemented. You can now find and collect Shift Blade upgrades, each providing one more teleportation before you need to touche the ground or a wall. This means you can chain them for as long as 10 times when you find them all. This makes the shift blade a LOT stronger once upgraded and will provide ludicrous amounts of mobility. -Overall damage formula altered to reduce incoming damage slightly. -New game plus incoming damage increase reduced significantly. -Pet damage is roughly doubled. -Sniper boss mines now have a warning cue and are delayed slightly. -Veimar boss cone timings and warning cue is improved. -Robot suiciders now have a better warning cue. -Final boss AI is slowed down for a bit more breathing room.
Skautfold: Usurper changes
addedChanges: -Summon system overhaul: Summoning is now viable. the system now works as follows. Upon using the proper weapon(the books) hitting the enemy will roll your Eld stat against 100, meaning your Eld literally translates to a % chance. After this the game checks your DEVOTION against 100, meaning 1000 donated is 1% chance, while 100.000 vitae donated equals 100% chance to summon if the Eldritch check passes. But after the summoning is complete your chance to summon is reduced by 1 donation's worth. Now the system is viable to play but requires constant feeding, in return however.... you get full screen wipes in most cases. -Flight now provides a guard regen, half of your normal on ground regen, this is a massive change in terms of how flight and late game works. -Teleport blade upgrade mechanic implemented. You can now find and collect Shift Blade upgrades, each providing one more teleportation before you need to touche the ground or a wall. This means you can chain them for as long as 10 times when you find them all. This makes the shift blade a LOT stronger once upgraded and will provide ludicrous amounts of mobility. -Overall damage formula altered to reduce incoming damage slightly. -New game plus incoming damage increase reduced significantly. -Pet damage is roughly doubled. -Sniper boss mines now have a warning cue and are delayed slightly. -Veimar boss cone timings and warning cue is improved. -Robot suiciders now have a better warning cue. -Final boss AI is slowed down for a bit more breathing room.
Changes: -Summon system overhaul: Summoning is now viable. the system now works as follows. Upon using the proper weapon(the books) hitting the enemy will roll your Eld stat against 100, meaning your Eld literally translates to a % chance. After this the game checks your DEVOTION against 100, meaning 1000 donated is 1% chance, while 100.000 vitae donated equals 100% chance to summon if the Eldritch check passes. But after the summoning is complete your chance to summon is reduced by 1 donation's worth. Now the system is viable to play but requires constant feeding, in return however.... you get full screen wipes in most cases. -Flight now provides a guard regen, half of your normal on ground regen, this is a massive change in terms of how flight and late game works. -Teleport blade upgrade mechanic implemented. You can now find and collect Shift Blade upgrades, each providing one more teleportation before you need to touche the ground or a wall. This means you can chain them for as long as 10 times when you find them all. This makes the shift blade a LOT stronger once upgraded and will provide ludicrous amounts of mobility. -Overall damage formula altered to reduce incoming damage slightly. -New game plus incoming damage increase reduced significantly. -Pet damage is roughly doubled. -Sniper boss mines now have a warning cue and are delayed slightly. -Veimar boss cone timings and warning cue is improved. -Robot suiciders now have a better warning cue. -Final boss AI is slowed down for a bit more breathing room.