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Steam News29 March 20206y ago

Shrouded in Sanity 2.0

Due to an upcoming console port opportunity, Shrouded in Sanity will receive a massive update. This will mostly include total overhauls of many systems, graphical fixes, changes and updates.

Full notes

Full Skautfold: Shrouded in Sanity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Performance
  • Balance
  • Gameplay
  • Server
addedThis will mostly include total overhauls of many systems, graphical fixes, changes and updates. Serious optimization in many areas, and a bit of new and restored content.
fixedSo far I have already recreated most core systems from the ground up, things like: -How ALL text is stored, and displayed. -The entire input read and handling system, added gamepad mapping. -The whole state machine remade from the ground up. -Separated npc functions into separate objects instead of cumbersome menus. -Fixed a lot of balance issues. -Made the torch function as intended with a more obvious highlight to show when to shoot. -Plenty of visual changes.
addedI will also attempt to finish and restore cut content, such as 1 more boss, 1 more plot important npc, and 1 new zone. All of them were intended, and most still exist in the files as half finished assets.
addedI have no time estimate for this as this is an entirely new task I never had to do before, and plenty of unexpected issues have already popped their head up since I have started on the restoration.
changedJOIN OUR DISCORDAs always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
addedOUR STEAM GROUPAlternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues:

Skautfold: Shrouded in Sanity changes

addedThis will mostly include total overhauls of many systems, graphical fixes, changes and updates. Serious optimization in many areas, and a bit of new and restored content.
fixedSo far I have already recreated most core systems from the ground up, things like: -How ALL text is stored, and displayed. -The entire input read and handling system, added gamepad mapping. -The whole state machine remade from the ground up. -Separated npc functions into separate objects instead of cumbersome menus. -Fixed a lot of balance issues. -Made the torch function as intended with a more obvious highlight to show when to shoot. -Plenty of visual changes.
addedI will also attempt to finish and restore cut content, such as 1 more boss, 1 more plot important npc, and 1 new zone. All of them were intended, and most still exist in the files as half finished assets.
addedI have no time estimate for this as this is an entirely new task I never had to do before, and plenty of unexpected issues have already popped their head up since I have started on the restoration.
changedAs always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.

Due to an upcoming console port opportunity, Shrouded in Sanity will receive a massive update.

This will mostly include total overhauls of many systems, graphical fixes, changes and updates. Serious optimization in many areas, and a bit of new and restored content.

So far I have already recreated most core systems from the ground up, things like: -How ALL text is stored, and displayed. -The entire input read and handling system, added gamepad mapping. -The whole state machine remade from the ground up. -Separated npc functions into separate objects instead of cumbersome menus. -Fixed a lot of balance issues. -Made the torch function as intended with a more obvious highlight to show when to shoot. -Plenty of visual changes.

The intention is to update and fix, and clean up wherever possible while still keeping to the original tone, atmosphere and feel of the game.

I will also attempt to finish and restore cut content, such as 1 more boss, 1 more plot important npc, and 1 new zone. All of them were intended, and most still exist in the files as half finished assets.

When its finished it will have a full breakdown of changes in a massive patch note update.

I have no time estimate for this as this is an entirely new task I never had to do before, and plenty of unexpected issues have already popped their head up since I have started on the restoration.

JOIN OUR DISCORD

Join our Discord!

As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.

OUR STEAM GROUP

Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues:

Pugware Steam Group

Or on Facebook:

https://www.facebook.com/pugwaredev

Thank you all for continuing to support us, and we look forward to seeing you there! Pugware

Source

Steam News / 29 March 2020

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