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Steam News8 December 20187y ago

Update #30

Added: -Vsync option, I kind of forgot this... sorry about that. Full-screen will not be added however since it wipes rooms clean of the "gore" layer when alt tabbing due to engine limitations.

Full notes

Full Skautfold: Into the Fray update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Server
  • Gameplay
fixedAdded: -Vsync option, I kind of forgot this... sorry about that. Full-screen will not be added however since it wipes rooms clean of the "gore" layer when alt tabbing due to engine limitations. Changed: -Began conversion of rooms to work better with being drunk. -Explosions(the big ones) have two stages now a smaller radius full damage and a larger radius small damage, kickback is divided between them too. The big range effect has 1 damage, while the inside has 3, as opposed to the original 4 damage for the whole thing. Fixed: -Zeppelin crash should be fixed now, implemented double exception handling.
changedJOIN OUR DISCORDJoin our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
addedOUR STEAM GROUPAlternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues: Pugware Steam Group Thank you all for continuing to support us, and we look forward to seeing you there! Pugware

Skautfold: Into the Fray changes

fixedAdded: -Vsync option, I kind of forgot this... sorry about that. Full-screen will not be added however since it wipes rooms clean of the "gore" layer when alt tabbing due to engine limitations. Changed: -Began conversion of rooms to work better with being drunk. -Explosions(the big ones) have two stages now a smaller radius full damage and a larger radius small damage, kickback is divided between them too. The big range effect has 1 damage, while the inside has 3, as opposed to the original 4 damage for the whole thing. Fixed: -Zeppelin crash should be fixed now, implemented double exception handling.
changedJoin our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
addedAlternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues: Pugware Steam Group Thank you all for continuing to support us, and we look forward to seeing you there! Pugware

Added

-Vsync option, I kind of forgot this... sorry about that. Full-screen will not be added however since it wipes rooms clean of the "gore" layer when alt tabbing due to engine limitations.

Changed

-Began conversion of rooms to work better with being drunk. -Explosions(the big ones) have two stages now a smaller radius full damage and a larger radius small damage, kickback is divided between them too. The big range effect has 1 damage, while the inside has 3, as opposed to the original 4 damage for the whole thing.

Fixed

-Zeppelin crash should be fixed now, implemented double exception handling.

JOIN OUR DISCORD

Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.

OUR STEAM GROUP

Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues: Pugware Steam Group Thank you all for continuing to support us, and we look forward to seeing you there! Pugware

Source

Steam News / 8 December 2018

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