Full notes
Full SkateLab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Performance
Hi there!
Since our last update, we've been set on making progress with SkateLab's Object Dropper. Our primary goals were to add the abilities to spawn new objects, and to save & load map layouts.. and of course to add more placeable objects to the game. This necessitated reworking a lot of the object dropper's back-end to enable more flexibility for us and modders. In the time it took to do that, we managed to accomplish a few more things.. and today we're stoked to be sharing the progress with you! Here's a (mostly) full list of what's new:
New Content
Added new map - The Flat
Added new "shoes" - Fingertips
Added new Create & Skate layout to include many of our new placeable objects
Object Dropper
Added ability to spawn new objects (press X/Square while in Object Dropper with no object selected)
Added ability to save & load object layouts (press Start button while in Object Dropper)
Added a number of new placeable objects to the system
Added new options for placeable lights
Added ability to Add & Remove points from Shapeable objects
Added movement speed adjustment (Dpad Left/Right)
Added camera zoom adjustment (LB + LS up/down)
Changed ground snapping to an on/off toggle where the object will snap to ground while moving
Changed Z axis rotation from world space to local space
Added ability for modders to add their own custom objects as placeables in a similar way to adding custom maps currently. (Custom objects will be added to their own tab in the Spawn Object menu, tutorial coming soon)
Physics
Changed the board's Collision bodies to more closely match its actual shape. This is most noticeable during scooped tricks, which previously would pop in unpredictable directions from hitting sharp corners.
Changed ollie leveling torque pivot, resulting in slightly more natural in-air movement
Performance Optimization
Added LODs to the board & many objects resulting in a significant performance improvement across the game
Reworked collision in Amphitheater map, which was previously causing some hang ups & lag
Misc
Replaced 'Long' camera preset with 'High' preset
Known Bugs
If MP host cancels from moving an object, said object has no collision for clients until placed again
For a reminder on how to enter the Object Dropper: you can enter Board Placement at any time by pressing Y/Triangle - from Board Placement mode, press X/Square to enter Object Dropper & follow the on-screen UI to manipulate objects & create your own spots. We hope you'll enjoy these changes!
What's next?
Over the time we took working on these features, we've had a lot of new ideas about Physics & Mechanics - so that's where our focus will be pointed in the coming weeks - and we're hyped for it. Along with that, we've already been putting some effort into exploring new game modes & adding in-game tutorials. It's a strong goal of ours to not only improve our mechanics, but to better teach these mechanics to new players, and keep gameplay fun & engaging for those returning to the Lab.
Source
Changelog.gg summarizes and formats this update. How we read updates.
