In this update5
Full notes
Full skate. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Server
- Events
- Gameplay
- Performance
- UI and audio
skate. changes
Meetups: Block Parties have started!
Share Feedback here:
https://forums.ea.com/discussions/skate-en/meetups-block-parties-feedback-thread/13625308
For Bugs, post here:
https://forums.ea.com/idea/skate-bug-reports-en/meetups-block-parties-bugs-megathread/13625297
Make sure to follow View store page for any notifications, alerts, etc. during this weekend playtest.
Thanks for jumping in!
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Need a refresher on what Meetups: Block Parties are? We got you.
Meetups: Block Parties Summary
What It Is
A Roaming, Mass-Player Event: A live-service, social skate contest mode in skate. supporting up to 150 players on a server simultaneously.
Part of "Meetups": It is the first iteration of a broader feature category called "Meetups" designed to naturally bring players together across the city.
Casual Yet Competitive: Designed with accessible objectives for all skill levels, but built with enough depth, point scaling, and trick-chaining potential for competitive players.
How It Works
Opt-In & Schedule
Seamless Entry: Features a seamless "drop-in/drop-out" mechanic with no sign-ups, matchmaking queues, or interaction prompts—players simply skate into the event area to participate.
Scheduled Intervals: Events trigger every 30 minutes (at :15 and :45 past the hour).
Dynamic City Roaming: Each 30-minute event moves across three randomized, connected locations throughout the city (including popular hubs and lesser-known spots), creating a group parade between locations.
Gameplay & Leaderboards
Varied Objectives: Mixes street, park, and vert challenges with randomized sequences to keep events unique. Late rounds include point multipliers to enable comeback wins.
Real-Time Tracking: Uses two distinct leaderboards:
Round Leaderboard: Tracks live performance (scores, distance) for the active round.
Overall Leaderboard: Tracks combined standings across all rounds in the event.
Focused Leaderboard UI: Displays the top overall players alongside the players directly above and below your current placement.
Visual Crown System: The player currently in 1st place in a round is visually highlighted with a crown icon above their head, making them visible to all participants.
Progression & Rewards
Task-Based Rewards: The event itself does not award direct currency, but players earn rewards by completing Block Party-related tasks.
Accessible Goals: Tasks do not require a 1st-place finish, allowing players of all skill levels to earn rewards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
