Full notes
Full Skallig update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
- UI and audio
addedFunctional save system. New types of enemies. Some enemies will drop loot upon death, such as ammunition. Level and puzzle redesign. Combat improvements. Improved animations for the protagonist and enemies. Sound design improvements for enemies. Color grading and lighting enhancements. Other bug fixes.
Skallig changes
addedFunctional save system. New types of enemies. Some enemies will drop loot upon death, such as ammunition. Level and puzzle redesign. Combat improvements. Improved animations for the protagonist and enemies. Sound design improvements for enemies. Color grading and lighting enhancements. Other bug fixes.
Change list:
Functional save system. New types of enemies. Some enemies will drop loot upon death, such as ammunition. Level and puzzle redesign. Combat improvements. Improved animations for the protagonist and enemies. Sound design improvements for enemies. Color grading and lighting enhancements. Other bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
