Full notes
Full Skábma™ - Snowfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Skábma™ - Snowfall changes
New:
Added more bleeders and path guides towards the end of the game
Added more landmarks at Forest
Added more puzzles
Game will now pause when controller is disconnected
Game will now pause when Steam Overlay is opened
Changes:
Major spirit world changes and improvements
Changed Save&Load menu button colors from red to yellow
In-game credit improvements
Minor UI changes
Cutscene polish
Changed horse sieidi inner color from red to purple
Tar Pit village assets repositioned
Moved some checkpoints in Mountain and Tar Pit
Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi
Move one TarBlob in Ground Zero and one in Bárbmu
Fixes:
Fix Askovis being invisible in a cutscene
Remove duplicate examinable in Chapter 5 Lake
Fix Áilu’s cloth and look at IK problems in cutscenes
Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest
Prevent turrets hitting Áilu at the end of Saiva spirit world
Cancel grounding dive if we enter an air vortex
Source
Changelog.gg summarizes and formats this update. How we read updates.
