In this update6
Full notes
Full Sizebound update
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What changed
- Gameplay
- Fixes
- Performance
Sizebound changes
The rewrite of Sizebound has been quite a wild journey!
But now it's finally ready! At least the new demo is ^^
What's new?
The whole gameplay has been redone in C++
All the models and textures have been redone
The level editor has been redone (even if still WIP)
Features
Added a few more levels
Started adding gamepad support
Fixes
Fixed some bugs
Fixed some performance issues
Fixed some softlocks
What's next?
I will need to get to the story writing phase now
Adding more details in level to follow the story
Finishing the coop system
Working on the level design for both singleplayer and coop campaigns
Adding the modding system (partially done but still very early)
That also means that I should be able to post a bit more now that I'm done with the C++ rewrite, now I'll be able to show a bit more of the new features and stuff like that as I add them ^^
So that's it for now! I hope you'll like it!
Feedbacks are welcome!
You can do that here
Or through email: feedback@flotterstudio.com
Thanks for reading!
Source
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