Full notes
Full Sixty Four update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Sixty Four changes
Firstly, thank you a lot for all the support for the game! And secondly, I'm happy to announce a fresh new update. It has some major improvements to quality of life and progression in general:
+ Machine relocation. If you have a
disassembling tower
, you can relocate most of the machines by pressing [E]. You can't move cubes, extractors, machines built on
hollow rock and hollow stones
+ Working channels now cause anomalous resource manifestation, which you can collect manually + A silo can refill multiple machines on a single charge now (if refills happen in a very short amount of time). This is a huge buff to autonomy of converters. + halved the
Chromalit price of Celestial Irradiators
to make it more more accessible if you miss the
Chromalit vein
+
Hollow stone
spawn rate of the
Reconstructed Hollow
almost doubled + if you press [Q] over a machine, the machine store centers on a relevant item + greatly reduced visual noise for "no flashes" mode + Fixed a bug which allowed to build/refund a machine more than once + ctrl+w shouldn't close the game right now on Windows + reduced price scaling for most resonators + reduced price scaling for
Hell Gem injector and Hell Gem destabilizer
+ even less price scaling for
conductors
+ time warps don't affect camera movement anymore + a bit less steep scaling for upgraded channel coolers + Added a Latvian language thanks to Roberts Artūrs Bumburs + updated some of the translations and added the contributors to the ending credits + fixed some minor bugs
The update is now live for both Windows and Mac versions of the game. There was quite a few updates to the game in the past patches, like new buildings and mechanics, so feel free to browse through them in case you missed that.
Source
Changelog.gg summarizes and formats this update. How we read updates.
