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Steam News8 April 20233y ago

Sisypush v0.10 Update

Like previous updates, this update is only available to testers to ensure they can try the newest features.

In this update4

Full notes

Full Sisypush update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes13 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedFeatures:Integrate Steam Rich Presence functionality (your friends can now see in their friends list what level you're playing).
addedFeatures:Space can now be used to select a level in the level selection scene.
addedFeatures:Add setting to enable/disable vibrations (i.e. haptic feedback).
addedFeatures:Vibrations now only occur (even if enabled) under the condition that the last used input device was a controller.
addedFeatures:Add vibrations to the intro cutscene, level selection scene, and when making an invalid move.
changedFeatures:Undo/Redo UI buttons now display the according key/button glyphs you need to press, and also change depending on the input device you use (this change also provided the groundwork in setting up control remapping, there is a button for that in the settings, but it's not doing anything yet. More on that in future updates)

Sisypush changes

addedIntegrate Steam Rich Presence functionality (your friends can now see in their friends list what level you're playing).
addedSpace can now be used to select a level in the level selection scene.
addedAdd setting to enable/disable vibrations (i.e. haptic feedback).
addedVibrations now only occur (even if enabled) under the condition that the last used input device was a controller.
addedAdd vibrations to the intro cutscene, level selection scene, and when making an invalid move.

Like previous updates, this update is only available to testers to ensure they can try the newest features. Nevertheless, I am quite happy with the progress I have made so far, and I believe some of the changes made in this update will help me in setting up more difficult features down the road, like control remapping.

Features:

  • Integrate Steam Rich Presence functionality (your friends can now see in their friends list what level you're playing).

  • Space can now be used to select a level in the level selection scene.

  • Add setting to enable/disable vibrations (i.e. haptic feedback).

  • Vibrations now only occur (even if enabled) under the condition that the last used input device was a controller.

  • Add vibrations to the intro cutscene, level selection scene, and when making an invalid move.

  • Undo/Redo UI buttons now display the according key/button glyphs you need to press, and also change depending on the input device you use (this change also provided the groundwork in setting up control remapping, there is a button for that in the settings, but it's not doing anything yet. More on that in future updates)

  • Update ice sprites.

  • Add movement tutorial to the first level (The Beginning 1-1) using appropriate glyphs.

  • Add a tutorial to the second level (A New Obstacle 1-2), indicating which rocks should be moved to the goal.

  • Add undo/redo tutorial to the third level (Corridor 1-3) using appropriate glyphs.

  • Levels now have in addition to their star requirements special 'Seal of Approval' requirements. These Seal of Approval requirements represent the (as far as I am aware) perfect solution, the 3 star requirements will thus become easier. The achievements will only require you to get all stars, not the Seal of Approval on each level. (but you're cool if you do).

  • In-level UI now displays a special symbol if you got the Seal of Approval on steps or pushes.

  • Statistics now show how many levels you completed with all stars, and how many levels you completed with the Seal of Approval.

Level Changes:

  • Add new Cocytus levels: Twin Stream (3-9), Shore (3-10), Theta (3-11).

  • Add new Phlegethon levels: Burning (4-1, old Burning now renamed to Replenish 4-2), Drain (4-7).

  • Add new Lethe levels: Vicious Circle (5-3), Holes (5-4).

  • Simplify level Spark (4-4).

  • Update several star requirements, making 3 stars generally easier, and instead setting more difficult 'Seal of Approval' requirements.

  • Rename several levels.

  • Fix missing floor tiles in several levels.

  • Add decorations to several levels.

Maintenance:

  • Update to Godot 4.0.2.

Bugfixes and Other Small Improvements:

  • Fix bug where level selection circle was not being made available after unlocking it.

  • Fix bug where Pause menu did not open when pressing the according UI button in a level.

  • Update Credits.

  • Reduce volume of the music in the intro cutscene (it should now be equally loud as other music pieces in the game).

  • Update achievement description to be less ambiguous.

Source

Steam News / 8 April 2023

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