Full notes
Full Sisyphus Endures update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, friends of Sisyphus!
What changed
- Maps
- Gameplay
Sisyphus Endures changes
Time for another update which focuses on the 3D content this time around.
Initially the game was largely using 3rd party content for populating the world (go check the credits for more information). This worked well enough initially, however it also put limitations to what could be built map-wise. This remains true also after the current update, but we are making first small steps towards introducing more self-produced 3D content.
This includes two main changes: 1) simplifying the meshes of existing 3D models (often reducing the number of triangles as much as 100 times) and 2) creation of new custom assets. We're not talking Far Cry here and more like simple static elements that you can throw together after a few days of Blender.
Anyhow, here's a few images to check what you can expect:
Detailed change-log:
Simplify mesh of the boulder.
Simplify mesh of barrier_corner in map 1.
Simplify mesh of barrier_gate in map 1.
Simplify mesh of barrier_straight in map 1.
Replace mesh collider in barrier_straight with compound collider consisting of primitives.
Add new asset fallen_bridge to map 1.
Add new asset broken_ramp to map 3.
Add new asset curvy_bridge to map 3.
Fix glitch with the player capsule collider that made the player seem floating above ground.
Source
Changelog.gg summarizes and formats this update. How we read updates.
