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Steam News3 February 20265mo ago

Sisyphus Endures update 1.0.3 - Models and Optimizations

Hello, friends of Sisyphus! Time for another update which focuses on the 3D content this time around.

Full notes

Full Sisyphus Endures update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, friends of Sisyphus!

What changed

1 fix4 additions4 changes0 removals
  • Maps
  • Gameplay
changedInitially the game was largely using 3rd party content for populating the world (go check the credits for more information). This worked well enough initially, however it also put limitations to what could be built map-wise. This remains true also after the current update, but we are making first small steps towards introducing more self-produced 3D content.
addedThis includes two main changes: 1) simplifying the meshes of existing 3D models (often reducing the number of triangles as much as 100 times) and 2) creation of new custom assets. We're not talking Far Cry here and more like simple static elements that you can throw together after a few days of Blender.
changedSimplify mesh of barrier_corner in map 1.
changedSimplify mesh of barrier_gate in map 1.
changedSimplify mesh of barrier_straight in map 1.
addedAdd new asset fallen_bridge to map 1.

Sisyphus Endures changes

changedInitially the game was largely using 3rd party content for populating the world (go check the credits for more information). This worked well enough initially, however it also put limitations to what could be built map-wise. This remains true also after the current update, but we are making first small steps towards introducing more self-produced 3D content.
addedThis includes two main changes: 1) simplifying the meshes of existing 3D models (often reducing the number of triangles as much as 100 times) and 2) creation of new custom assets. We're not talking Far Cry here and more like simple static elements that you can throw together after a few days of Blender.
changedSimplify mesh of barrier_corner in map 1.
changedSimplify mesh of barrier_gate in map 1.
changedSimplify mesh of barrier_straight in map 1.

Time for another update which focuses on the 3D content this time around.

Initially the game was largely using 3rd party content for populating the world (go check the credits for more information). This worked well enough initially, however it also put limitations to what could be built map-wise. This remains true also after the current update, but we are making first small steps towards introducing more self-produced 3D content.

This includes two main changes: 1) simplifying the meshes of existing 3D models (often reducing the number of triangles as much as 100 times) and 2) creation of new custom assets. We're not talking Far Cry here and more like simple static elements that you can throw together after a few days of Blender.

Anyhow, here's a few images to check what you can expect:

Detailed change-log:

  • Simplify mesh of the boulder.

  • Simplify mesh of barrier_corner in map 1.

  • Simplify mesh of barrier_gate in map 1.

  • Simplify mesh of barrier_straight in map 1.

  • Replace mesh collider in barrier_straight with compound collider consisting of primitives.

  • Add new asset fallen_bridge to map 1.

  • Add new asset broken_ramp to map 3.

  • Add new asset curvy_bridge to map 3.

  • Fix glitch with the player capsule collider that made the player seem floating above ground.

Source

Steam News / 3 February 2026

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