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Latest Sisters Of Sweetwater π§ updates
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- Sisters Of Sweetwater π§
BIG UPDATE - Fluid persistance
Sorry i went dark for a bit, ive been wrestling with the fluid systems to try and give them a little more life. Its still paint based like before but now i can do things like propagate flies around vomit patches And sinβ¦
Announcement4 changesGameplay - Sisters Of Sweetwater π§
Rich Presence
Added rich presence support so you can see what people are doing in game now. And some other various fixes. Like melee wouldnt break the planks before.
Announcement1 changeGameplay - Sisters Of Sweetwater π§
Monastary level work
Mostly texture stuff, still a lot to do, but feels like an ok start. Its gona be a few updates before this functions correctly, but im looking forward to cleaning my plate so I can focus on the town for next fest.
Announcement - Sisters Of Sweetwater π§
Start on journal, Misc fixes
Multiplayer syncs rotations again now, and leaning seems to be working again. But the main part of this update is the start of the journal, and the updates of the journal being added to the chatlog for everyone on the mβ¦
Announcement1 changeGameplay - Sisters Of Sweetwater π§
Photo mode!
I shouldnt really include this in the build since im sure theres certain circumstances where it can break stuff. But i think its really pleasant, and i tried to put some guard rails up so hopefully its fine. Be warned iβ¦
Announcement - Sisters Of Sweetwater π§
Quality of life changes
Replaying the intros was a lot of time to eat, especially since the intention for the final product is for it to be replayed for other endings. So ive broken a lot of things, and now upon replaying there will be a skipβ¦
Store1 change - Sisters Of Sweetwater π§
Misc changes
Damage calculation has been changed to scale with leveling up Shadow calculation has been simplified and should now work with stuff like terrain a little better (will probably need tweaking more in the future)
Announcement1 changeBalance - Sisters Of Sweetwater π§
Systemic Stuff (Fire, Water)
Going deeper on combat Now along side the pistol i showed before I made a start with on hits and systemic effects The first 2 are the water pistols bubble effect And the cross bow fires pierce rounds to mix up the damagβ¦
Announcement1 changeBalance




