In this update15
Full notes
Full Sirocco update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Store
- UI and audio
- Gameplay
- Performance
Sirocco changes
oh you wanted bots in single player
DELIVERED
oh you wanted better pings?
WE GOT THE MOST PERFECT PINGS
and not just that
WE GOT EMOTES!!!!
you wanted balance?
WE PROBABLY MADE THE GAME MORE BALANCED
maybe
MERRY BOATMAS EVERYONE!!!!!!
It's Early Access
<3 <3 <3 <3 We got you twitch drops as a present<3 <3 <3 <3
Watch some streams on Twitch to pick up a special Lurker skin
We love you all
New Features
New Ping System
Pings are now dynamic based on what you ping and come in 3 types:
Default (Towards/Engaging) - Using this on an enemy will indicate your intention of targeting that enemy player, structure, or harvester, or simply that you are moving to a location
Move Away - A call to retreat or back off enemies. This can also be used to indicate your inability to help with the harvester
Group Up - A call to group up to then perform an action, group up to defend the tower, group up to take the enemy tower, etc.
You can now ping your abilities with the default ping to alert your teammates of the remaining time left on the ability, or if it is ready. Note: Default is ALT currently and can be configured in the settings menu
Chat Wheel
You can bring up a simple menu of options to interact with your team. Note: Default is T currently and can be configured in the settings menu
Experience System
After every match, you will get 200-220 experience for your account. A win gives a 30% bonus. Every time you level up, you will receive rewards - both resources and Terns to spend on captains, craft skins, and purchase shipments. Every 5 levels gives extra rare drops. Note: Leavers will not get experience
Store
We now offer a store to help support us in development. The store has two offerings currently Captains and Shipments. Captains - You can purchase individual captains for either:
Terns (currency earned from playing the game)
Rho (premium currency acquired from purchasing it from us)
There is an additional option called the Captain Pack which is only sold for Rho, but gives you all current captains and all future captains we release. Note: Upon purchasing the Captain Pass, all captains previously purchased will be refunded, giving you back what you used to purchase them before. So if you purchased a captain with Terns, you will get back the amount of Terns; if you purchased with Rho, you will get back that amount of Rho.
Shipments - Each shipment contains resources from different regions of our world and can be further broken down into Type of Resource. Rarity and Tier grow with higher tier shipments. So if you want additional resources for crafting beyond the rewards from playing, you can purchase additional Shipments with either Rho or Terns.
Bots
In practice mode, you will now have 9 other Sampan players (bots) besides you that you can use to practice with, test, or just play. Currently, they only have the brain power to move, use weapons and sometimes use an ability, but in the future, purchase upgrades, and maybe even switch ships.
Rank Badge Updated
Everyone now starts has an Urchin, progressing with every game they play. After 5 games you evolve into either a Scrubber Shrimp or a Baitfish. Once you have played a total of 10 games you will Earn your official Badge. Once in the official badge area you can progression left and right across the field as you win and lose games.
GENERAL CHANGES
Winning a payout now spawns a Siege Minion for each lane, vs just one lane
Economy
Reduced passive gold from 90 gold per minute to 60 for players
Reduced passive gold for the empire from 210 to 60 per minute
Occo comeback value growth from 3% to 2.5% (less occo for a kill when behind later in the game)
Comeback experience growth from 1% per minute to 0.7% (less experience for a kill when behind later in the game)
Structures
Salt Core flat damage reduced from 100 to 50
Salt Core percentage of max health as bonus damage from 10% to 6%
Shipyard flat damage reduced from 50 to 20
Salt Core percentage of max health as bonus damage from 5% to 3%
Max health of Salt Core reduced from 15,000 to 11,000
Health Regeneration of Salt Core increased from 5 to 20
Minions
Large Minion base damage reduced from 70 to 60
Medium Minion base damage reduced from 35 to 25
Small Minion base damage from 8 to 10
Siege Minion base damage from 220 to 200
Large Minion base health from 780 to 810
Medium Minion base health from 390 to 410
Large minion base speed increased from 33 to 35 knots
Medium minion base speed increased from 33.5 to 35.5 knots
Small minion base speed increased from 34 to 36
Siege minions now take 50% reduced damage from other minions, 40% reduced damage from structures. They take 10% more damage from pierce damage, 4 0% from ballistic.
Siege minions weapons now have 1 max ammo vs 2, and fires every 2 seconds vs 1.5
SHIPS
Overall Ship Changes
Increased starting max health from 800 to 900
Player base bounty increased from 250 occo to 300 occo
Player bounty increase per minute from 1.5% to 0.3%
Max health increase per level increased
Small: 170 to 190
Medium: 180 to 200
Large: 190 to 210
Utilities Changes
Reinforcement
Flat max health bonus reduced from
OLD: 200, 500, 900, 1400, 2000, 2700, 3500, 4400, 5400
NEW: 100, 300, 600, 1000, 1500, 2100, 2800, 3600, 4500
Small Class Ships
Sampan (starting ship)
Sludge Bomb (Ability 2)
Slow rescaled from [18-40] to [15-55] knots
Zephyr (Tier 1)
Deafening Gale (Ability 3)
Reduced knockback strength by roughly 30%
Dragonfly (Tier 2)
Surge Drive (Ability 1)
Reduced cast time from 0.05 to 0
Deathgaze (Ability 3)
Collision projectile size reduced from 11 to 8
Paradox (Tier 4)
Inversion Ritual (Ability 1)
Reduced back in time from 4 to 3 seconds
Base projectile speed reduced from 100 to 85
Warden Augment
Bonus projectile speed and range from 33% to 50%
Dilation Field (Ability 2)
Slow from [5-15] x2 knots after 5 seconds to [4-10] x2 knots after 5 seconds
Augments
Striker [Changed]: Amplify damage to enemies in the area starting at 1% and growing to 10% after 5 seconds
Warden [Changed]: Increase ability cooldown recovery for allies by 2% growing up to 20% after 5 seconds
Dominator [Changed]: Now reduces cooldown by 15%
Guardian [Changed]: Increases duration by 40%
Doppel (Ability 3)
Damage per second reduced from [40-160] x4 after 5 seconds in the area to [30-100] x3 after 5 applications
Damage type is now properly Area (so does reduced damage to Minions)
Cast range increased from 70 to 85
Augments
Striker [Changed]: Now is Gain an extra Charge
Warden [Changed]: Now is Form a Wall
Slayer: Increase Area and damage from 27% to 35%
Guardian [Changed]: Now increases duration by 132%
Medium Class Ships
Lurker (Tier 1)
Crash Dive (Ability 1)
Striker Augment [Changed]: No longer gives vision but now provides 1% of max health as health regeneration while the effect is active
Lockjaw (Tier 2)
Blaze (Ability 2)
- Warden AugmentKnockback strength reduced by ~ 30%
Aurora (Tier 2)
Glacial Wall (Ability 1)
Recoil increased slightly to allow jumping over islands more consistently
Guardian Augment: Now increases duration of Ice wall by 1.2 seconds, for all Ice walls spawned, even from other augments on the Aurora
Revenant (Tier 2)
Blood Bombardment (Ability 2)
Now a medium projectile in addition to it being an Arc projectile
Large Class Ships
Oasis (Tier 2)
Retrofit Repair (Ability 3)
Heal rescaled from [200-3000] to [150-4000]
Guardian Augment: No longer destroys weapon projectiles, no longer deflects Arc projectiles
Seabloom (Tier 3)
Green Lotus (Ability 1)
Health regeneration base from [10-40] to [10-100]
Sacred Lotus (Ability 2)
Cooldown from 30 to 26
Black Lotus (Ability 3)
Cooldown from [60-40] to [55-35]
Horizon (Tier 3)
Gravity Jump (Ability 1)
Cast time reduced from 0.25 to 0 seconds
Protector Augment [Changed]: From reduce cast time to Deflect enemy projectiles upon arrival at destination
Dimensional Collapse (Ability 2)
Delay increased from 2 seconds to 2.5 seconds
Damage increased from [50-500] to [90-900]
cast range from 90 to 70
Augments
Warden [Changed]: Now gain an Additional Charge
Strike: Additional collapse damage do not stack (only one deals damage) the slow does stack though.
Protector [Changed]: Now is reduce delay by 60%
Guardian [Changed]: Now increases Slow amount by 50%
Striker: Entities can now be damaged by multiple collapses
Slayer: Max health as percentage from 15% down to 9**%**
- Dominatorreduced cooldown from 25% to 15%
Warp Anchor (Ability 3)
Delay before pull in from 5.3 seconds to 4.2 seconds
No longer slows for the base ability
Damage per second increased from [100-300] to [120-360]
Cooldown from 54 to 60 seconds
Augments
Striker [Changed]: Increase pull strength to slow [15-40] x3 after 5 applications to nearby enemies on charge up for 3 seconds
Warden: Damage reduction from [50-90%] prior to teleporting to [70-90%]
Slayer: Bonus damage from 70% to 90%
- Dominator [Changed]Reduced cooldown now increases pull strength by 150%
Guardian [Changed]
From increase warp anchor duration by 1.5 seconds to reduce enemy projectile speed by 90% when charging up and during the warp anchor.
Note
This allows the Horizon to dodge projectiles more easily that otherwise would stop you from getting onto the targets you want
Crucible (Tier 3)
Afterburner (Ability 1)
Percentage bonus speed increase reduced from [25%-60%] to [25%-35%]
Damage per second re-scaled from [40-350] to [20-400]
- Striker AugmentSlow amount reduced from [20-70] knots to [15-40]
Wither (Tier 4)
Bladewall (Ability 1)
Augments
- Striker [Changed]From reduced cooldown to Launch 3 bladewalls
Dominator [Changed]: From Launch 3 bladewalls to reduce cooldown by 25%
Warden [Changed]: Now Applies Miasma to enemies near Bladewall
Guardian [Changed]: Now increases duration by 40% of bladewall
Miasma (Ability 2)
Augments
Striker [Changed]: Now Pull enemies towards you when the effect is active
Warden [Changed]: Now removes self slow and instead gives a 10% speed increase
Protector [Changed]: Now gives allies damage reduction
Dominator [Changed]: Now increases Daze amount by 30%
Guardian [Changed]: Now increases damage reduction by 20% (also applies to the damage reduction given to allies)
Congregate (Ability 3)
Augments
Striker [Changed]: Projectiles Pass through terrain and can bring enemies through terrain as well
Warden: While also [100-500] healing to allies now also gives [10-40] health regeneration per enemy hit
Slayer [Changed]: Slows enemies by 50% after being Pulled to you for 2 seconds
Dominator [Changed]: Increases projectile speed and range by 45%
Guardian: Now also cleanses self, as well as allies
Nori (Tier 4)
Entangling Weeds (Ability 2)
Break duration reduced from 3 to 2.5 seconds
- Protector AugmentIncreased duration from 1.1 to 0.8 seconds
Prism (Tier 4)
Prismatic Shield (Ability 1)
Increased Radius of base shield from 12 to 14
duration reduced from [2.5-4] to [2-3]
damage per second increased from 10% of converted shield to 15%
cooldown from [30-22] to [31-25]
Augment
Dominator: reduce cooldown from 6 seconds to 5 seconds
Warden: no longer duplicates reflected projectiles, instead keep 50% of the converted shield
Polarity Bond (Ability 3)
Reduce shield per distance moved from [15-200] to [15-150]
WEAPONS
General Changes
Weapon Special Upgrade now provides more special Amp
OLD: 44% to 36% per upgrade (for 460% total special amp)
NEW: 49.5% to 45.5% per upgrade (for 527.5% total special amp)
Close Range (red weapons)
Reinforcer: Reduce scaling of healing from [22-246] to [19-205]
Medium Range (purple weapons)
No changes
Longer Range (blue weapons)
Trench Maker: Increase pull strength scaling by 20%
Tigerfish Battery: Increase special base distance from 65 to 70, can now home to enemy structures. Homing track now scales with special and weapon damage (base is the same as before)
LOOM COILS
Loom Coils Changes
Overloaded Weapons: (orange loom coil) Doubles max ammo and reload amount for weapons. Reload speed penalty from 30% to 90%
Hollowed Frame: (orange loom coil) now also provides 40 hp/s health regeneration
Repair Dispel: Now dispels before applying healing so removes corruption before healing
Repair Area: Now does not reduce the healing to self, but instead heals for 30% to nearby allies. Additional repair effects are also given at 30% effectiveness (so speed is only 30% knots bonus, etc.). Can no longer affect the harvester
Repair Cooldown reduction: From 5 seconds to 8 seconds per upgrade
Crisis Repair [NEW]: Blue loom coil that grants 1 second of 90% damage reduction, afterwards Cleanses all debuffs from yourself
Ability Area of Effect [NEW]: Blue loom coil increases area of effect by 4% for all abilities
Regenerative Hull [NEW]: Orange loom coil that gives 120 hp/s health regeneration but reduces max health by 10%
Captain Changes
Proteus: Now has the Crisis Repair loom coil, instead of Cleanse Repair
- Rusanagrey loom coil changed from speed to weapon damage
Source
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