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Steam News8 April 20251y ago

Patch 0.8.1

Small Patch to fix some ships not having the same mobility with Mass increase from Reinforcement along with changes to the new upgrade minions experience bounty.

In this update11

Full notes

Full Sirocco update

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What changed

0 fixes1 addition42 changes0 removals
  • Gameplay
  • Balance
addedSmall Patch to fix some ships not having the same mobility with Mass increase from Reinforcement along with changes to the new upgrade minions experience bounty.
changedGeneral ChangesDamage against minions based on damage type changed
changedGeneral ChangesArea damage: 40% reduction to 50%
changedGeneral ChangesPierce damage: 20% reduction to 25%
changedGeneral ChangesStructure damage: 50% reduction to 35%
changedGeneral ChangesBallistic damage: 10% bonus damage to 20% bonus damage (ballistic damage is weapon damage that only hit a single target)
Small base health190210SSmall base health increased, buff5 seconds Siege Minion base health700800Min5 seconds Siege Minion base health increased, buffBase weapon damage10080Base weapon damage decreased, nerfhealth regeneration bonus57health regeneration bonus increased, buff

Sirocco changes

  • Stormhero
addedSmall Patch to fix some ships not having the same mobility with Mass increase from Reinforcement along with changes to the new upgrade minions experience bounty.
changedDamage against minions based on damage type changed
changedArea damage: 40% reduction to 50%
changedPierce damage: 20% reduction to 25%
changedStructure damage: 50% reduction to 35%

Small Patch to fix some ships not having the same mobility with Mass increase from Reinforcement along with changes to the new upgrade minions experience bounty.

General Changes

Damage against minions based on damage type changed

  • Area damage: 40% reduction to 50%

  • Pierce damage: 20% reduction to 25%

  • Structure damage: 50% reduction to 35%

  • Ballistic damage: 10% bonus damage to 20% bonus damage (ballistic damage is weapon damage that only hit a single target)

Economy

Upgraded Minions from destroying an enemy shipyard gives 50% less experience than normal minions

Minions

Small base health increased from 190 to 210 Siege Minion weapon reload time from 2 seconds to 1.5 seconds Siege Minion base health increased from 700 to 800 Minion speed bonus from having a dead shipyard increased from 30% to 40% Upgrade minions now receive 20% bonus move speed

Harvester

Base weapon damage reduced from 100 to 80

Utilities Changes

Repair

  • health regeneration bonus increased from 5 to 7

Small Class Ships

Sampan (starting ship) Ability 3 - Harpoon

  • reduced collision size from 3.2 to 2

  • Recoil strength scales with mass so it doesn't lose effectiveness with increasing mass

Mosiac (Tier 1) Ability 1 - Tesserae

  • healing per projectile reduced from [25-350] base to [20-300]

    • cooldown from 20 to 16 seconds

Ability 2 - Bouncing Abira

  • healing per bounce reduced from [60-500] to [40-400] base

  • cooldown from [30-26] to [27-23]

Piranha (Tier 1) Ability 1 - Puffermine

  • Recoil strength scales with mass so it doesn't lose effectiveness with increasing mass

Ability 2 - Bleeder Rockets

  • Recoil strength scales with mass so it doesn't lose effectiveness with increasing mass

Ability 3 - Piranha Missiles

  • Recoil strength scales with mass so it doesn't lose effectiveness with increasing ma

Dragonfly (Tier 2) Ability 2 - Adderbolt

  • Recoil strength scales with mass so it doesn't lose effectiveness with increasing mass

Ability 3 - Deathgaze

  • Recoil strength scales with mass so it doesn't lose effectiveness with increasing mass

Stalker (Tier 3) Ability 1 - Veil

  • Augment Striker: leap strength now scales with mass so it doesn't reduce its effectives

  • speed bonus reduced from [15-33] to [14-28]

Paradox (Tier 4) Ability 1 - Inversion Ritual

  • cooldown reduced from 32 to 22

  • reduce max charges from 2 to 1

  • cast range increased from [70-90] to [90-110]

Medium Class Ships

Lockjaw (Tier 2) Ability 2 - Blaze

  • cooldown from 23 to 20

Ability 3 - Grapple

  • cooldown from [32-27] to [28-23]

Aurora (Tier 2) Ability 1 - Glacial Wall

  • Recoil strength scales with mass so it doesn't lose effectiveness with increasing mass

Ability 2 - Ice Shards

  • Augment Wardenspawned glacial time reduced from 2 to 1.5 seconds

Ability 3 - Blizzard

  • cooldown increased from [55-50] to 60

  • duration at max channel reduced from [6-9] to [6-8]

  • duration at min channel reduced from [2-3] to [1.5-2]

Volt (Tier 4) Ability 1 - Arc Lighting

  • deals 10% less damage per enemy hit, up to 50% reduction

Ability 2 - Soliton Storm

  • cooldown from 23 to 18

Ability 3 - Induction Lance

  • deals 10% less damage per enemy hit, up to 50% reduction

  • cooldown from 29 to 25

Oasis (Tier 2) Ability 2 - Countermeasures

  • cooldown increased from 26 to 32

Horizon (Tier 3) Ability 1 - Gravity Jump

  • Augment Protector: reduce cast time from 60% to 95%

Crucible (Tier 3) Ability 3 - Eruption

  • cooldown increased from 55 to [65-55]

  • now a Large Projectile vs an Arc projecctile

Weapons

Medium Range (yellow)

  • Breach Hornetsreduced shot between special from 4 to 3

Longer Range (blue weapons)

  • Trench Makerreduced shot between special from 3 to 2

Loom Coils

Loom Coils Changes

  • Weapon Rangerange increase reduced from 5 to 3 per upgrade
  • Health Regenerationincreased bonus from 6 to 8 hp/s

Captain Changes

  • The Specialist: reload reduction from 30% to 15%

  • Big Boom: weapon range from 10 to 9

  • Oversize Weapons: reload reduction from 45% to 30%

Source

Steam News / 8 April 2025

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