Full notes
Full SIRO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
SIRO changes
Thank you to everyone who has taken the time to play the SIRO demo.
I’ve received a lot of valuable feedback about combat, pacing, and overall flow, and I’m carefully going through all of it.
I also want to acknowledge a serious oversight in an earlier build.
Some players encountered a situation where using a Super Armor break move and missing could leave them without enough health to cast it again, causing a soft-lock. This issue was fixed and updated on November 29. I sincerely apologize for this — without player reports, I might not have caught it.
Development is ongoing, and I’m actively making adjustments and improvements based on what you’ve shared. An updated version of the demo will be available before Steam Next Fest begins. I’m looking forward to showing you a more refined version of SIRO.
Thank you again for your time and your feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
