Full notes
Full SIRIUS-4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
A global AI has been introduced, triggering an enemy invasion scenario in all star systems. Now you can participate in battles for the system: defend it or lose it, as well as recapture points that have already been captured, destroying enemy stations and ships.
Balancing ships and improving their dynamics for smoother and more realistic controls.
Improved AI behavior in combat, making confrontations more interesting and challenging.
Fast and furious mode is implemented by pressing Tab for fast movement.
Improved guns and their information systems to increase accuracy and efficiency.
Added a more visible entrance to the station to make it easier to navigate.
Redesigned the game launch process for a smoother start.
Track rings have been replaced with updated models with improved graphics.
Directional light indication is implemented in the track rings, which facilitates navigation.
There are anomalies in various systems, such as radiation zones and areas with high or low temperatures, adding variety and new tactical opportunities.
Mining of asteroids has been introduced: they can be destroyed by missiles and loot can be collected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
