Full notes
Full Siralim 3 update
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What changed
1 fix0 additions0 changes0 removals
- Performance
fixedCHANGE: Apocalypses have new overworld sprites. (Thanks to "Unagio Lucio") - FIX: Crash that would occur if you inspected a Failed Experiment's copy. - FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed. - FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles. - FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles. - FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions. - FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage. - FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
Siralim 3 changes
fixedCHANGE: Apocalypses have new overworld sprites. (Thanks to "Unagio Lucio") - FIX: Crash that would occur if you inspected a Failed Experiment's copy. - FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed. - FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles. - FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles. - FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions. - FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage. - FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
- CHANGEApocalypses have new overworld sprites. (Thanks to "Unagio Lucio") - FIX: Crash that would occur if you inspected a Failed Experiment's copy. - FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed. - FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles. - FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles. - FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions. - FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage. - FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
Source
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