Full notes
Full Sir Whoopass™: Immortal Death update
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What changed
- UI and audio
- Gameplay
Sir Whoopass™: Immortal Death changes
- Ancientmap
- FEATURENew UI Audio slider to set proper audio levels for UI elements BUGFIX/FEATURE: Lava now does periodic damage instead of insta-death (huge!). This will prevent some death-loops and also enable speed running community to maybe try new strats!
BUGFIX: Pennydumb now protects the Ticketotron-3000 with bars - to prevent a bug where player got stuck inbetween sewer gates
BUGFIX: Some Chinese characters missing from localization glyph table
BUGFIX: Players could get stuck in BigBoi fight with a big rick guarding the exit
BUGFIX: Some enemy portals kept on spawning enemies, despite it being killed. We had an intervention with the orcs and agreed upon a solution
BUGFIX: Some players fell through the ground into oblivion. Hopefully it won't happen again
- BUGFIXAudio levels of Dragon (Wyvern*) flame projectiles adjusted to not melt peoples ears
BUGFIX: Clients in coop could end up tilting 45 degrees, that is without consuming a Delicious Grog
BUGFIX: Players could enter Trial of Strength early, breaking the main quest line
BUGFIX: HUD icon for 'Grilled Chicken' missing - now it is not missing
BUGFIX: Players could glitch into grandma's house, thus breaking the Little Red Riding Hood quest line
BUGFIX: Falling to your death inside the Skeleton Cave now teleports you back to a safe spot instead of insta gibbing - this also prevents some interesting insta-death-loops
BUGFIX: Delicious Candy made players invulnerable forever in lava
BUGFIX: Sharp Shooter Chicken's death animation wasn't playing correctly on clients in coop
BUGFIX: Ancient Ruins of Empty Echoes opening times was not working correctly. Now the orcs are back in their business and are respecting their working hours
BUGFIX: Discotime cutscene with the bard sometimes caught players in disco-mode forever
Keep on whooping!
Source
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