Full notes
Full Sir Lovelot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Hi everyone!
Thank you sooo much for the support you've given us since launch! Your valuable feedback has helped us understand what to fix, change or improve and make Sir Lovelot a better game.
Time to list all the recent changes :
Managed to make controls for jumping even more snappy
Added triple checks to all achievements forcing them to unlock properly
Fixed some leaderboards showing players with 0 playtime at the top of the list
Certain effects and background elements are auto-disabled on slower hardware
Some tweaks to a few levels and colliders based on user feedback
Implemented fast reload buttons/keys mostly requested by speedrunners
Many minor fixes and overall performance optimizations
Mapped gamepad controls to more buttons...
...which fittingly brings us to the next point. What’s left to do?
Keyboard & gamepad remapping options. This is proving to be a headache as currently keyboard and gamepad inputs are not separate. This means that remapping the keyboard also overwrites the gamepad and vice-versa. But we’ll get there.
Display missing & hidden collectables in the current level (most likely on the pause screen vs. the HUD, not to spoil the fun for those who wish to go searching without help)
That’s about it. Thanks again everyone! Best wishes and have fun with Sir Lovelot!
Source
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