In this update3
Full notes
Full Sipho update
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Repeated intro
Hello Sipho players!
What changed
- UI and audio
- Compatibility
- Gameplay
- Balance
- Performance
Sipho changes
We are proud to present a new, much more Polished version of Sipho! From little things that break immersion and make you question the reality of underwater ecosystem dynamics to huge improvements for Controller and new languages!
Control ler improvements
We saw a significant use of Controllers to play Sipho and had to go in and fix several long-standing issues. One of them was not being able to reposition or move zooids in Growth mode using controller. So now you can!
Taking control of your lifeforms is a first step towards fulfilment
This feature also works for mouse input - which is great for editing large Siphos!
Great people at Valve have started evaluation of Sipho compatibility with Steam Deck - that has also prompted us to make improvements to non-mouse controls. Expect even more improvements soon!
More fully translated languages!
Sipho has been translated to Ukrainian, Czech, German, French, Japanese, Korean, Lithuanian, Polish, Russian and Chinese! Some of translations were done by volunteers, which we are eternally grateful for. Having someone with actual game knowledge do translations is great as mechanics and other semantics can be translated without losing connections.
There's something special seeing Sipho in foreign (to us) language!
As Sipho is going to get more updates, it is unavoidable that we will have new strings to translate. If you wish to contribute to your language or fix any errors, please join our Crowdin project here.
Changelog
There are many more fixes in this update - check out the full list below!
Version 1.1.0f3
Clamp growth mode camera offset to its bounds
Positive Strain is ignored when generating Mutations
Version 1.1.0f2
Fix polyp referencing wrong Rigidbody
Enemy Heads only have 0.5 movement force, while Player's remain at 1.0
Fix wacky zooid outlines when they're at an angle
Reorder Soul Eater components so it doesn't deal damage to itself when firing its last charge
Prioritize currently selected growth point if cursor is exactly above it
Correctly rotate dragged zooids with scrollwheel
Fix strain damaging extra zooid when strain is more than 1
Ensure that polyp attaches to a single object correctly
Fix wrong order of time stamp in logs
Dot not increase kill count for last damage dealing siphos when zooids die in artificial occasions
Version 1.1.0f1
Shortened strings
Sort language names by translation status and gray out untranslated ones
Update translations
Localize missing Aquarium strings - Erasers and Enemy Aggressiveness
Gray out unstranslated languages in options menu
- Add translations and set languages fully translatedGerman, French, Japanese, Korean, Lithuanian, Polish, Russian, Chinese Simplified
Use color codes instead of color names to become compatible with Text Mesh Pro
Use larger epsilon value when checking zooid distances to make behaviour consistent with old one
Update non-rebindable keys upon loading Input Manager
Fix input defaults being incorrectly assigned when loading from save
Give a little distance margin to zooids with non-extended connections for easier connectivity
Increase Turbine radius to match regular structure zooid radius
Change how active buff calculates time remaining - instead of scaling duration, scale its tick. Fixes inconsistent buff durations when new stacks are applied that would have shorter duration.
Version 1.1.0a4
Swarmer minions do not trigger friendly mines
Polyp updates its buff if held zooid dies
Megalocyst correctly shows Cooldown Recovery stat as relevant
Caltrop no longer slowly shows decay
Polyp tentacles no longer fly around when grown
Rebinding skill key in options menu also rebinds skill key in current game
Skill bindings support both mouse and controller at once. Entering growth mode remembers what input type was used
Environment tweaks
Burstopod projectile has twice the health and pulls in things harder when they're close
Deep Holes stand out more from the environment
Apply environment tint values correctly and tweak them for all areas
Level end whirlpools are properly sparse again
Tweak some deep obstacles to have better contrast with regular layers
Whirlpools appear slower when on screen
Fix circle shader changing width at different rotations
Cra'Than powerup is brighter
Freeroam has zero enemies set to spawn - fix that with 8
Tweak Advena and Cra'than areas
Fix spawner function texture lookup incorrect scaling - fixes unintentionally denser obstacles in Advena areas
Head selection zooid selection menu is controlled by keyboard arrow keys or controller right stick
When growing zooids with buttons, try selecting next growth position in the same direction
Controller support for repositioning zooids
Version 1.1.0a3
Skill binds of dead zooids correctly survive save/load
Skill binds are no longer lost when zooids die
Pause game if gamepad is main input device and it becomes disconnected
Add Select gamepad "select" button glyph
Sizzler attack gets cancelled if it gets stunned or dies
Add more hole spawners in Cra'Than second boss fight
More robust steam achievement intialization
Fix some obstacles having unintended holes inside and causing zooids to get stuck
More robust and physics based approach to fixing zooids getting stuck in obstacles
Instantly check if buff reacts with other buffs when added - enables stacking damage from Muck and multiple Sizzlers reactions at once.
Fix Flail not conducting Sizzler attacks correctly
Version 1.1.0a2
Snack spawner doesn't use saving
Grown zooids destroy dead zooids that they have grown on top of
Enemies give up on their targets more easily
Burstopod projectiles are slightly "magnetic"
Dead zooids do not block placing new zooids
Sizzler now has 1 second wind-up effect, instead of shocking instantly
Claws, Leeches and Swarmers do not damage friendly faction if there are non-friendly targets available
Saenus second Boss disengages if it does not get damaged for some time
Frakir minions engage their targets if they're damaged from far away
Disable looping for music players - fixes Aquarium songs not changing
Only show valid potential Growth Points and snap only to valid rotations when dragging groups of Zooids in Growth mode
Voider spits out its contents if it's about to be teleported - fixes strings of Caltroper stretching across the universe
Projectiles receive health equal to their penetration and damage multiplied, instead of just penetration. This results in increased Sniper projectile lifetime and makes projectiles a little bit more resistant to Leeches
Add threat weight that scales enemy likeliness to attack or ignore siphos that are already targeted by their faction. Child zooids are more likely to attack same targets, while naturally spawned enemies try targeting something else.
Tweak Squirter shoot effect color
Budling skill costs only 10 energy (down from 100)
Improve Squirter spray effects
Scale deformable angular drag differently from linear drag
Polyps detach when they die
Do not display extra skill energy breakdown lines if they are 0
Switch all labels to Text Mesh Pro
Add Czech language and mark it as translated along with Ukrainian
Version 1.1.0a1
Adjust main menu UI scale automatically for small screens
Source
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