Full notes
Full Sins of Sinister: The Viscera-Eater update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions3 changes0 removals
- Maps
- Fixes
- Gameplay
changedForest Map
fixedFixed an issue where objects became invisible on trees after dying and respawning at the save point.
changedBoss Map
changedBased on player feedback that there were too many ghosts and the distance felt too long, we have shortened the travel distance and reduced the number of enemies.
Sins of Sinister: The Viscera-Eater changes
changedForest Map
fixedFixed an issue where objects became invisible on trees after dying and respawning at the save point.
changedBoss Map
changedBased on player feedback that there were too many ghosts and the distance felt too long, we have shortened the travel distance and reduced the number of enemies.
UPDATE 1.0 – Bug Fixes
Forest Map
-Fixed an issue where objects became invisible on trees after dying and respawning at the save point.
Boss Map
-Based on player feedback that there were too many ghosts and the distance felt too long, we have shortened the travel distance and reduced the number of enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
