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Steam News18 March 20242y ago

Patch Notes

Features New Fragment Burning Reminder A new fragment joins the family, burning reminder. I plan to make some fragments that share effects but the activation conditions are different.

Full notes

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What changed

0 fixes2 additions6 changes2 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
addedNew Fragment Burning ReminderA new fragment joins the family, burning reminder. I plan to make some fragments that share effects but the activation conditions are different. In burning reminder's case, it increases movement speed while you are on fire. This also means that the speed increased compared to acquitted crimes is greater.
changedThe LairWelcome the lair as the first "event" in the game. Events will occur in your runs based on a few conditions and aren't a guaranteed.
addedInteractable ObjectsSome objects can now be interacted with namely...
changedInteractable ObjectsTo enter a lair, you must find a sealed entrance which as previously stated spawn under a few conditions. You cannot find this entrance in the realm of knowledge except for the Forgotten Padoga which has a permanent entrance. This permanent entrance however will not stay for the eventual live release and exists for the sake of playtesting.
changedInteractable ObjectsOnce found press the interact button, E, and you will find be teleported into the lair. So what makes the lair special?
changedFragment TradeIn the lair, you can trade fragments and you are also safe from all enemies. Though there might be a few more enemies than you bargained for on your return if you dilly dally. Basically for objectives that spawn enemies infinitely, they will continue to do so.

Features

New Fragment Burning Reminder

A new fragment joins the family, burning reminder. I plan to make some fragments that share effects but the activation conditions are different. In burning reminder's case, it increases movement speed while you are on fire. This also means that the speed increased compared to acquitted crimes is greater.

The Lair

Welcome the lair as the first "event" in the game. Events will occur in your runs based on a few conditions and aren't a guaranteed.

Interactable Objects

Some objects can now be interacted with namely...

To enter a lair, you must find a sealed entrance which as previously stated spawn under a few conditions. You cannot find this entrance in the realm of knowledge except for the Forgotten Padoga which has a permanent entrance. This permanent entrance however will not stay for the eventual live release and exists for the sake of playtesting.

Once found press the interact button, E, and you will find be teleported into the lair. So what makes the lair special?

Fragment Trade

In the lair, you can trade fragments and you are also safe from all enemies. Though there might be a few more enemies than you bargained for on your return if you dilly dally. Basically for objectives that spawn enemies infinitely, they will continue to do so.

Anyway, the trade pool is formed based on fragments that you own so it is always worth checking out. Press E at a trade station to perform the trade. That is unless you have no plan to change the fragments you have at hand. But who isn't up for some experimenting?

Balancing

  • The Dregs now move faster while burning - They now receive additional speed when burning and a separate multiplier when in the vicinity of the player. Previously it would only receive this multiplier when in the vicinity of the player or when it was burning.

  • Changed player crouch movement speed

Bug Fixes

  • Jumping with space no longer grants more height and speed and than with up arrow or W.

  • Letting go of crouching also no longer makes you faster.

Source

Steam News / 18 March 2024

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